csReversibleTransform Member List
This is the complete list of members for csReversibleTransform, including all inherited members.csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos) | csReversibleTransform | [inline, protected] |
csReversibleTransform() | csReversibleTransform | [inline] |
csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos) | csReversibleTransform | [inline] |
csReversibleTransform(const csTransform &t) | csReversibleTransform | [inline] |
csReversibleTransform(const csReversibleTransform &t) | csReversibleTransform | [inline] |
csTransform() | csTransform | [inline] |
csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos) | csTransform | [inline] |
GetFront() const | csTransform | [inline] |
GetInverse() const | csReversibleTransform | [inline] |
GetO2T() const | csTransform | [inline] |
GetO2TTranslation() const | csTransform | [inline] |
GetOrigin() const | csTransform | [inline] |
GetReflect(const csPlane3 &pl) | csTransform | [static] |
GetRight() const | csTransform | [inline] |
GetT2O() const | csReversibleTransform | [inline] |
GetT2OTranslation() const | csReversibleTransform | [inline] |
GetUp() const | csTransform | [inline] |
Identity() | csTransform | [inline] |
IsIdentity() const | csTransform | [inline] |
LookAt(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
m_o2t | csTransform | [protected] |
m_t2o | csReversibleTransform | [protected] |
operator *(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
operator *(const csTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
csTransform::operator *(const csVector3 &v, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csVector3 &v) | csTransform | [friend] |
csTransform::operator *(const csPlane3 &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csPlane3 &p) | csTransform | [friend] |
csTransform::operator *(const csSphere &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csSphere &p) | csTransform | [friend] |
csTransform::operator *(const csMatrix3 &m, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csMatrix3 &m) | csTransform | [friend] |
operator *=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
csTransform::operator *=(csVector3 &v, const csTransform &t) | csTransform | [friend] |
csTransform::operator *=(csPlane3 &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *=(csSphere &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *=(csMatrix3 &m, const csTransform &t) | csTransform | [friend] |
operator/(const csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/(const csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/(const csSphere &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
operator/=(csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/=(csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
Other2This(const csVector3 &v) const | csTransform | [inline] |
Other2This(const csPlane3 &p) const | csTransform | |
Other2This(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csTransform | |
Other2This(const csSphere &s) const | csTransform | |
Other2ThisRelative(const csVector3 &v) const | csTransform | [inline] |
Other2ThisRelative(const csPlane3 &p) const | csTransform | |
RotateOther(const csVector3 &v, float angle) | csReversibleTransform | |
RotateOther(const csMatrix3 &m) | csReversibleTransform | [inline] |
RotateThis(const csVector3 &v, float angle) | csReversibleTransform | |
RotateThis(const csMatrix3 &m) | csReversibleTransform | [inline] |
SetO2T(const csMatrix3 &m) | csReversibleTransform | [inline, virtual] |
SetO2TTranslation(const csVector3 &v) | csTransform | [inline, virtual] |
SetOrigin(const csVector3 &v) | csTransform | [inline] |
SetT2O(const csMatrix3 &m) | csReversibleTransform | [inline, virtual] |
This2Other(const csVector3 &v) const | csReversibleTransform | [inline] |
This2Other(const csPlane3 &p) const | csReversibleTransform | |
This2Other(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csReversibleTransform | |
This2Other(const csSphere &s) const | csReversibleTransform | |
This2OtherRelative(const csVector3 &v) const | csReversibleTransform | [inline] |
This2OtherRelative(const csPlane3 &p) const | csReversibleTransform | |
Translate(const csVector3 &v) | csTransform | [inline] |
v_o2t | csTransform | [protected] |
~csTransform() | csTransform | [inline, virtual] |
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