csgeom/plane3.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 1998,1999,2000 by Jorrit Tyberghein 00003 Largely rewritten by Ivan Avramovic <[email protected]> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_PLANE3_H__ 00021 #define __CS_PLANE3_H__ 00022 00030 #include "csextern.h" 00031 00032 #include "csgeom/vector3.h" 00033 00034 class csString; 00035 struct csVertexStatus; 00036 00042 class CS_CRYSTALSPACE_EXPORT csPlane3 00043 { 00044 public: 00046 csVector3 norm; 00047 00049 float DD; 00050 00054 csPlane3 () : norm(0,0,1), DD(0) {} 00055 00059 csPlane3 (const csVector3& plane_norm, float d=0) : norm(plane_norm), DD(d) {} 00060 00064 csPlane3 (float a, float b, float c, float d=0) : norm(a,b,c), DD(d) {} 00065 00072 csPlane3 (const csVector3& v1, const csVector3& v2, const csVector3& v3); 00073 00079 csPlane3 (const csVector3& v2, const csVector3& v3) 00080 { 00081 norm = v2 % v3; DD = 0; 00082 } 00083 00085 inline csVector3& Normal () { return norm; } 00087 inline const csVector3& Normal () const { return norm; } 00088 00090 inline float A () const { return norm.x; } 00092 inline float B () const { return norm.y; } 00094 inline float C () const { return norm.z; } 00096 inline float D () const { return DD; } 00097 00099 inline float& A () { return norm.x; } 00101 inline float& B () { return norm.y; } 00103 inline float& C () { return norm.z; } 00105 inline float& D () { return DD; } 00106 00108 inline const csVector3& GetNormal () const { return norm; } 00109 00111 inline void Set (float a, float b, float c, float d) 00112 { norm.x = a; norm.y = b; norm.z = c; DD = d; } 00113 00115 inline void Set (const csVector3& normal, float d) 00116 { norm = normal; DD = d; } 00117 00124 void Set (const csVector3& v1, const csVector3& v2, const csVector3& v3); 00125 00131 inline void Set (const csVector3& v2, const csVector3& v3) 00132 { 00133 norm = v2 % v3; DD = 0; 00134 } 00135 00140 inline void SetOrigin (const csVector3& p) 00141 { 00142 DD = -norm * p; 00143 } 00144 00155 inline float Classify (const csVector3& pt) const { return norm*pt+DD; } 00156 00161 static float Classify (float A, float B, float C, float D, 00162 const csVector3& pt) 00163 { 00164 return A*pt.x + B*pt.y + C*pt.z + D; 00165 } 00166 00173 inline float Distance (const csVector3& pt) const 00174 { return ABS (Classify (pt)); } 00175 00180 inline void Invert () { norm = -norm; DD = -DD; } 00181 00185 inline void Normalize () 00186 { 00187 float f = norm.Norm (); 00188 if (f) { norm /= f; DD /= f; } 00189 } 00190 00194 csVector3 FindPoint () const; 00195 00205 bool ClipPolygon (csVector3*& pverts, int& num_verts, bool reversed = false); 00206 00221 uint8 ClipPolygon (const csVector3* InVerts, size_t InCount, 00222 csVector3* OutPolygon, size_t& OutCount, csVertexStatus* OutStatus, 00223 bool reversed = false) const; 00224 00226 csString Description() const; 00227 }; 00228 00231 #endif // __CS_PLANE3_H__ 00232
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