csgfx/shadervarframeholder.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 (C) 2005 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSGFX_SHADERVARFRAMEHOLDER_H__ 00021 #define __CS_CSGFX_SHADERVARFRAMEHOLDER_H__ 00022 00023 #include "csextern.h" 00024 00025 #include "cstool/framedataholder.h" 00026 00027 #include "shadervarblockalloc.h" 00028 00038 class CS_CRYSTALSPACE_EXPORT csShaderVariableFrameHolder 00039 { 00041 csFrameDataHolder<csRef<csShaderVariable> > svCache; 00043 csShaderVarBlockAlloc<> svAlloc; 00044 00046 csRef<csShaderVariable> AllocFrameSv (uint framenr); 00047 public: 00048 ~csShaderVariableFrameHolder(); 00049 00058 csRef<csShaderVariable> GetFrameUniqueSV (uint framenr, 00059 csStringID name); 00060 }; 00061 00062 #endif // __CS_CSGFX_SHADERVARFRAMEHOLDER_H__
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