csutil/sparse3d.h
Go to the documentation of this file.00001 /* 00002 Sparse 3-D matrix. 00003 Copyright (C) 1998-2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_SPARSE3D_H__ 00021 #define __CS_SPARSE3D_H__ 00022 00027 #include "csextern.h" 00028 00033 class CS_CRYSTALSPACE_EXPORT csSparse3D 00034 { 00035 public: 00037 csSparse3D () { } 00039 virtual ~csSparse3D () { } 00040 00042 virtual void Clear () = 0; 00043 00045 virtual void Set (int x, int y, int z, void* obj) = 0; 00046 00048 virtual void* Get (int x, int y, int z) = 0; 00049 00051 virtual void Del (int x, int y, int z) = 0; 00052 }; 00053 00067 class CS_CRYSTALSPACE_EXPORT csWideSparse3D : public csSparse3D 00068 { 00069 private: 00071 struct SparseCell 00072 { 00073 int z; 00074 void* obj; 00075 SparseCell* next, * prev; 00076 }; 00078 struct HdY 00079 { 00080 HdY () { first_z = 0; } 00081 int y; 00082 HdY* next, * prev; 00083 SparseCell* first_z; 00084 }; 00086 struct HdX 00087 { 00088 HdX () { first_y = 0; } 00089 int x; 00090 HdX* next, * prev; 00091 HdY* first_y; 00092 }; 00093 00095 HdX* first_x; 00097 HdX* get_header_x (int x); 00099 HdY* get_header_y (HdX* y_list, int y); 00101 SparseCell* get_cell_z (HdY* z_list, int z); 00102 00103 public: 00105 csWideSparse3D (); 00107 virtual ~csWideSparse3D (); 00108 00110 virtual void Clear (); 00111 00113 virtual void Set (int x, int y, int z, void* obj); 00114 00116 virtual void* Get (int x, int y, int z); 00117 00119 virtual void Del (int x, int y, int z); 00120 }; 00121 00122 #endif // __CS_SPARSE3D_H__
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