iCollideSystem Member List
This is the complete list of members for iCollideSystem, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
Collide(iCollider *collider1, const csReversibleTransform *trans1, iCollider *collider2, const csReversibleTransform *trans2)=0 | iCollideSystem | [pure virtual] |
CollideRay(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem | [pure virtual] |
CollideSegment(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem | [pure virtual] |
CreateCollider(iPolygonMesh *mesh)=0 | iCollideSystem | [pure virtual] |
CreateCollider(iTerraFormer *mesh)=0 | iCollideSystem | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetCollisionPairCount()=0 | iCollideSystem | [pure virtual] |
GetCollisionPairs()=0 | iCollideSystem | [pure virtual] |
GetIntersectingTriangles() const =0 | iCollideSystem | [pure virtual] |
GetOneHitOnly()=0 | iCollideSystem | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ResetCollisionPairs()=0 | iCollideSystem | [pure virtual] |
SetOneHitOnly(bool o)=0 | iCollideSystem | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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