iEngine Member List
This is the complete list of members for iEngine, including all inherited members.AddEngineFrameCallback(iEngineFrameCallback *cb)=0 | iEngine | [pure virtual] |
AddEngineSectorCallback(iEngineSectorCallback *cb)=0 | iEngine | [pure virtual] |
AddMeshAndChildren(iMeshWrapper *mesh)=0 | iEngine | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ClearRenderPriorities()=0 | iEngine | [pure virtual] |
CreateBaseMaterial(iTextureWrapper *txt)=0 | iEngine | [pure virtual] |
CreateBlackTexture(const char *name, int w, int h, csColor *transp, int flags)=0 | iEngine | [pure virtual] |
CreateCamera()=0 | iEngine | [pure virtual] |
CreateFrustumView()=0 | iEngine | [pure virtual] |
CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, csLightDynamicType dyntype=CS_LIGHT_DYNAMICTYPE_STATIC)=0 | iEngine | [pure virtual] |
CreateLoaderContext(iRegion *region=0, bool curRegOnly=true)=0 | iEngine | [pure virtual] |
CreateMaterial(const char *name, iTextureWrapper *texture)=0 | iEngine | [pure virtual] |
CreateMeshFactory(const char *classId, const char *name)=0 | iEngine | [pure virtual] |
CreateMeshFactory(iMeshObjectFactory *factory, const char *name)=0 | iEngine | [pure virtual] |
CreateMeshFactory(const char *name)=0 | iEngine | [pure virtual] |
CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateMeshWrapper(iMeshObject *meshobj, const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateMeshWrapper(const char *classid, const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateMeshWrapper(const char *name)=0 | iEngine | [pure virtual] |
CreateObjectWatcher()=0 | iEngine | [pure virtual] |
CreatePortal(const char *name, iMeshWrapper *parentMesh, iSector *destSector, csVector3 *vertices, int num_vertices, iPortal *&portal)=0 | iEngine | [pure virtual] |
CreatePortal(const char *name, iSector *sourceSector, const csVector3 &pos, iSector *destSector, csVector3 *vertices, int num_vertices, iPortal *&portal)=0 | iEngine | [pure virtual] |
CreatePortalContainer(const char *name, iSector *sector=0, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateRegion(const char *name)=0 | iEngine | [pure virtual] |
CreateSector(const char *name)=0 | iEngine | [pure virtual] |
CreateSectorWallsMesh(iSector *sector, const char *name)=0 | iEngine | [pure virtual] |
CreateTexture(const char *name, const char *fileName, csColor *transp, int flags)=0 | iEngine | [pure virtual] |
CreateThingMesh(iSector *sector, const char *name)=0 | iEngine | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DelayedRemoveObject(csTicks delay, iBase *object)=0 | iEngine | [pure virtual] |
DeleteAll()=0 | iEngine | [pure virtual] |
Draw(iCamera *c, iClipper2D *clipper, iMeshWrapper *mesh=0)=0 | iEngine | [pure virtual] |
FindCameraPosition(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
FindCollection(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
FindLight(const char *Name, bool RegionOnly=false) const =0 | iEngine | [pure virtual] |
FindLightID(const char *light_id) const =0 | iEngine | [pure virtual] |
FindMaterial(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
FindMeshFactory(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
FindMeshObject(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
FindSector(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
FindTexture(const char *name, iRegion *region=0)=0 | iEngine | [pure virtual] |
ForceRelight(iRegion *region=0, iProgressMeter *meter=0)=0 | iEngine | [pure virtual] |
ForceRelight(iLight *light, iRegion *region=0)=0 | iEngine | [pure virtual] |
GetAlphaRenderPriority()=0 | iEngine | [pure virtual] |
GetAmbientLight(csColor &) const =0 | iEngine | [pure virtual] |
GetBeginDrawFlags() const =0 | iEngine | [pure virtual] |
GetCacheManager()=0 | iEngine | [pure virtual] |
GetCameraPositions()=0 | iEngine | [pure virtual] |
GetClearScreen() const =0 | iEngine | [pure virtual] |
GetClearZBuf() const =0 | iEngine | [pure virtual] |
GetCollections()=0 | iEngine | [pure virtual] |
GetContext() const =0 | iEngine | [pure virtual] |
GetCurrentDefaultRenderloop()=0 | iEngine | [pure virtual] |
GetCurrentFrameNumber() const =0 | iEngine | [pure virtual] |
GetDefaultAmbientLight(csColor &c) const =0 | iEngine | [pure virtual] |
GetDefaultClearScreen() const =0 | iEngine | [pure virtual] |
GetDefaultClearZBuf() const =0 | iEngine | [pure virtual] |
GetDefaultMaxLightmapSize(int &w, int &h)=0 | iEngine | [pure virtual] |
GetLightingCacheMode()=0 | iEngine | [pure virtual] |
GetLightIterator(iRegion *region=0)=0 | iEngine | [pure virtual] |
GetMaterialList() const =0 | iEngine | [pure virtual] |
GetMaxLightmapAspectRatio() const =0 | iEngine | [pure virtual] |
GetMaxLightmapSize(int &w, int &h)=0 | iEngine | [pure virtual] |
GetMeshes()=0 | iEngine | [pure virtual] |
GetMeshFactories()=0 | iEngine | [pure virtual] |
GetNearbyLights(iSector *sector, const csVector3 &pos, iLight **lights, int max_num_lights)=0 | iEngine | [pure virtual] |
GetNearbyLights(iSector *sector, const csBox3 &box, iLight **lights, int max_num_lights)=0 | iEngine | [pure virtual] |
GetNearbyMeshes(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true)=0 | iEngine | [pure virtual] |
GetNearbyMeshes(iSector *sector, const csBox3 &box, bool crossPortals=true)=0 | iEngine | [pure virtual] |
GetNearbyMeshes(iSector *sector, const csVector3 &start, const csVector3 &end, bool crossPortals=true)=0 | iEngine | [pure virtual] |
GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true)=0 | iEngine | [pure virtual] |
GetNearbySectors(iSector *sector, const csVector3 &pos, float radius)=0 | iEngine | [pure virtual] |
GetNearbySectors(iSector *sector, const csBox3 &box)=0 | iEngine | [pure virtual] |
GetObjectRenderPriority()=0 | iEngine | [pure virtual] |
GetPortalRenderPriority()=0 | iEngine | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRegions()=0 | iEngine | [pure virtual] |
GetRenderLoopManager()=0 | iEngine | [pure virtual] |
GetRenderPriority(const char *name) const =0 | iEngine | [pure virtual] |
GetRenderPriorityCount() const =0 | iEngine | [pure virtual] |
GetRenderPriorityName(long priority) const =0 | iEngine | [pure virtual] |
GetRenderPrioritySorting(const char *name) const =0 | iEngine | [pure virtual] |
GetRenderPrioritySorting(long priority) const =0 | iEngine | [pure virtual] |
GetSaveableFlag()=0 | iEngine | [pure virtual] |
GetSectors()=0 | iEngine | [pure virtual] |
GetSkyRenderPriority()=0 | iEngine | [pure virtual] |
GetTextureFormat() const =0 | iEngine | [pure virtual] |
GetTextureList() const =0 | iEngine | [pure virtual] |
GetTopLevelClipper() const =0 | iEngine | [pure virtual] |
GetVariableList() const =0 | iEngine | [pure virtual] |
GetVisibleMeshes(iSector *sector, const csVector3 &pos)=0 | iEngine | [pure virtual] |
GetVisibleMeshes(iSector *sector, const csFrustum &frustum)=0 | iEngine | [pure virtual] |
GetVisibleObjects(iSector *sector, const csVector3 &pos)=0 | iEngine | [pure virtual] |
GetVisibleObjects(iSector *sector, const csFrustum &frustum)=0 | iEngine | [pure virtual] |
GetWallRenderPriority()=0 | iEngine | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input)=0 | iEngine | [pure virtual] |
LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)=0 | iEngine | [pure virtual] |
PrecacheDraw(iRegion *region=0)=0 | iEngine | [pure virtual] |
Prepare(iProgressMeter *meter=0)=0 | iEngine | [pure virtual] |
PrepareMeshes()=0 | iEngine | [pure virtual] |
PrepareTextures()=0 | iEngine | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryObject()=0 | iEngine | [pure virtual] |
RegisterRenderPriority(const char *name, long priority, csRenderPrioritySorting rendsort=CS_RENDPRI_SORT_NONE)=0 | iEngine | [pure virtual] |
RemoveDelayedRemoves(bool remove=false)=0 | iEngine | [pure virtual] |
RemoveEngineFrameCallback(iEngineFrameCallback *cb)=0 | iEngine | [pure virtual] |
RemoveEngineSectorCallback(iEngineSectorCallback *cb)=0 | iEngine | [pure virtual] |
RemoveLight(iLight *light)=0 | iEngine | [pure virtual] |
RemoveObject(iBase *object)=0 | iEngine | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ResetWorldSpecificSettings()=0 | iEngine | [pure virtual] |
SetAmbientLight(const csColor &)=0 | iEngine | [pure virtual] |
SetCacheManager(iCacheManager *cache_mgr)=0 | iEngine | [pure virtual] |
SetClearScreen(bool yesno)=0 | iEngine | [pure virtual] |
SetClearZBuf(bool yesno)=0 | iEngine | [pure virtual] |
SetContext(iTextureHandle *ctxt)=0 | iEngine | [pure virtual] |
SetCurrentDefaultRenderloop(iRenderLoop *loop)=0 | iEngine | [pure virtual] |
SetLightingCacheMode(int mode)=0 | iEngine | [pure virtual] |
SetMaxLightmapSize(int w, int h)=0 | iEngine | [pure virtual] |
SetSaveableFlag(bool enable)=0 | iEngine | [pure virtual] |
SetVFSCacheManager(const char *vfspath=0)=0 | iEngine | [pure virtual] |
ShineLights(iRegion *region=0, iProgressMeter *meter=0)=0 | iEngine | [pure virtual] |
WantToDie(iMeshWrapper *mesh)=0 | iEngine | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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