CrystalSpace

Public API Reference

iGeneralMeshState Member List

This is the complete list of members for iGeneralMeshState, including all inherited members.

AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0iGeneralMeshCommonState [pure virtual]
AddSubMesh(unsigned int *triangles, int tricount, iMaterialWrapper *material)=0iGeneralMeshState [pure virtual]
AddSubMesh(unsigned int *triangles, int tricount, iMaterialWrapper *material, uint mixmode)=0iGeneralMeshState [pure virtual]
DecRef()=0iBase [pure virtual]
FindSubMesh(const char *name) const =0iGeneralMeshState [pure virtual]
GetAnimationControl() const =0iGeneralMeshState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderBuffer(int index)=0iGeneralMeshCommonState [pure virtual]
GetRenderBufferCount() const =0iGeneralMeshCommonState [pure virtual]
GetRenderBufferName(int index) const =0iGeneralMeshCommonState [pure virtual]
IncRef()=0iBase [pure virtual]
IsLighting() const =0iGeneralMeshCommonState [pure virtual]
IsManualColors() const =0iGeneralMeshCommonState [pure virtual]
IsShadowCasting() const =0iGeneralMeshCommonState [pure virtual]
IsShadowReceiving() const =0iGeneralMeshCommonState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RemoveRenderBuffer(const char *name)=0iGeneralMeshCommonState [pure virtual]
SetAnimationControl(iGenMeshAnimationControl *anim_ctrl)=0iGeneralMeshState [pure virtual]
SetLighting(bool l)=0iGeneralMeshCommonState [pure virtual]
SetManualColors(bool m)=0iGeneralMeshCommonState [pure virtual]
SetShadowCasting(bool m)=0iGeneralMeshCommonState [pure virtual]
SetShadowReceiving(bool m)=0iGeneralMeshCommonState [pure virtual]
~iBase()iBase [inline, protected, virtual]


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