iJoint Member List
This is the complete list of members for iJoint, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
Attach(iRigidBody *body1, iRigidBody *body2)=0 | iJoint | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetAngularConstraintAxis(int body)=0 | iJoint | [pure virtual] |
GetAttachedBody(int body)=0 | iJoint | [pure virtual] |
GetBounce()=0 | iJoint | [pure virtual] |
GetMaximumAngle()=0 | iJoint | [pure virtual] |
GetMaximumDistance()=0 | iJoint | [pure virtual] |
GetMinimumAngle()=0 | iJoint | [pure virtual] |
GetMinimumDistance()=0 | iJoint | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTransform()=0 | iJoint | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsXRotConstrained()=0 | iJoint | [pure virtual] |
IsXTransConstrained()=0 | iJoint | [pure virtual] |
IsYRotConstrained()=0 | iJoint | [pure virtual] |
IsYTransConstrained()=0 | iJoint | [pure virtual] |
IsZRotConstrained()=0 | iJoint | [pure virtual] |
IsZTransConstrained()=0 | iJoint | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetAngularConstraintAxis(const csVector3 &axis, int body)=0 | iJoint | [pure virtual] |
SetBounce(const csVector3 &bounce)=0 | iJoint | [pure virtual] |
SetDesiredVelocity(const csVector3 &velocity)=0 | iJoint | [pure virtual] |
SetMaxForce(const csVector3 &maxForce)=0 | iJoint | [pure virtual] |
SetMaximumAngle(const csVector3 &max)=0 | iJoint | [pure virtual] |
SetMaximumDistance(const csVector3 &max)=0 | iJoint | [pure virtual] |
SetMinimumAngle(const csVector3 &min)=0 | iJoint | [pure virtual] |
SetMinimumDistance(const csVector3 &min)=0 | iJoint | [pure virtual] |
SetRotConstraints(bool X, bool Y, bool Z)=0 | iJoint | [pure virtual] |
SetTransConstraints(bool X, bool Y, bool Z)=0 | iJoint | [pure virtual] |
SetTransform(const csOrthoTransform &trans)=0 | iJoint | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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