iMeshWrapper Member List
This is the complete list of members for iMeshWrapper, including all inherited members.AddMeshToStaticLOD(int lod, iMeshWrapper *mesh)=0 | iMeshWrapper | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
CreateStaticLOD()=0 | iMeshWrapper | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DestroyStaticLOD()=0 | iMeshWrapper | [pure virtual] |
FindChildByName(const char *name)=0 | iMeshWrapper | [pure virtual] |
GetDrawCallback(int idx) const =0 | iMeshWrapper | [pure virtual] |
GetDrawCallbackCount() const =0 | iMeshWrapper | [pure virtual] |
GetFactory() const =0 | iMeshWrapper | [pure virtual] |
GetFlags()=0 | iMeshWrapper | [pure virtual] |
GetLightingInfo() const =0 | iMeshWrapper | [pure virtual] |
GetMaximumRenderDistance() const =0 | iMeshWrapper | [pure virtual] |
GetMaximumRenderDistanceVar() const =0 | iMeshWrapper | [pure virtual] |
GetMeshObject() const =0 | iMeshWrapper | [pure virtual] |
GetMinimumRenderDistance() const =0 | iMeshWrapper | [pure virtual] |
GetMinimumRenderDistanceVar() const =0 | iMeshWrapper | [pure virtual] |
GetMovable() const =0 | iMeshWrapper | [pure virtual] |
GetPortalContainer() const =0 | iMeshWrapper | [pure virtual] |
GetRadius(float &rad, csVector3 ¢) const =0 | iMeshWrapper | [pure virtual] |
GetRadius() const =0 | iMeshWrapper | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRenderPriority() const =0 | iMeshWrapper | [pure virtual] |
GetScreenBoundingBox(iCamera *camera, csBox2 &sbox, csBox3 &cbox)=0 | iMeshWrapper | [pure virtual] |
GetScreenBoundingBox(iCamera *camera)=0 | iMeshWrapper | [pure virtual] |
GetShadowCaster()=0 | iMeshWrapper | [pure virtual] |
GetShadowReceiver()=0 | iMeshWrapper | [pure virtual] |
GetStaticLOD()=0 | iMeshWrapper | [pure virtual] |
GetSVContext()=0 | iMeshWrapper | [pure virtual] |
GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox)=0 | iMeshWrapper | [pure virtual] |
GetTransformedBoundingBox(const csReversibleTransform &trans)=0 | iMeshWrapper | [pure virtual] |
GetWorldBoundingBox(csBox3 &cbox)=0 | iMeshWrapper | [pure virtual] |
GetWorldBoundingBox()=0 | iMeshWrapper | [pure virtual] |
GetZBufMode() const =0 | iMeshWrapper | [pure virtual] |
HardTransform(const csReversibleTransform &t)=0 | iMeshWrapper | [pure virtual] |
HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, iMaterialWrapper **material=0)=0 | iMeshWrapper | [pure virtual] |
HitBeam(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper | [pure virtual] |
HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshWrapper | [pure virtual] |
HitBeamBBox(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper | [pure virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0)=0 | iMeshWrapper | [pure virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper | [pure virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshWrapper | [pure virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
PlaceMesh()=0 | iMeshWrapper | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryObject()=0 | iMeshWrapper | [pure virtual] |
QuerySceneNode()=0 | iMeshWrapper | [pure virtual] |
RemoveDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper | [pure virtual] |
RemoveMeshFromStaticLOD(iMeshWrapper *mesh)=0 | iMeshWrapper | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ResetMinMaxRenderDistance()=0 | iMeshWrapper | [pure virtual] |
SetDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper | [pure virtual] |
SetFactory(iMeshFactoryWrapper *factory)=0 | iMeshWrapper | [pure virtual] |
SetFlagsRecursive(uint32 mask, uint32 flags=~0)=0 | iMeshWrapper | [pure virtual] |
SetLightingUpdate(int flags, int num_lights)=0 | iMeshWrapper | [pure virtual] |
SetMaximumRenderDistance(float min)=0 | iMeshWrapper | [pure virtual] |
SetMaximumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper | [pure virtual] |
SetMeshObject(iMeshObject *)=0 | iMeshWrapper | [pure virtual] |
SetMinimumRenderDistance(float min)=0 | iMeshWrapper | [pure virtual] |
SetMinimumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper | [pure virtual] |
SetRenderPriority(long rp)=0 | iMeshWrapper | [pure virtual] |
SetRenderPriorityRecursive(long rp)=0 | iMeshWrapper | [pure virtual] |
SetZBufMode(csZBufMode mode)=0 | iMeshWrapper | [pure virtual] |
SetZBufModeRecursive(csZBufMode mode)=0 | iMeshWrapper | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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