CrystalSpace

Public API Reference

iMeshWrapper Member List

This is the complete list of members for iMeshWrapper, including all inherited members.

AddMeshToStaticLOD(int lod, iMeshWrapper *mesh)=0iMeshWrapper [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CreateStaticLOD()=0iMeshWrapper [pure virtual]
DecRef()=0iBase [pure virtual]
DestroyStaticLOD()=0iMeshWrapper [pure virtual]
FindChildByName(const char *name)=0iMeshWrapper [pure virtual]
GetDrawCallback(int idx) const =0iMeshWrapper [pure virtual]
GetDrawCallbackCount() const =0iMeshWrapper [pure virtual]
GetFactory() const =0iMeshWrapper [pure virtual]
GetFlags()=0iMeshWrapper [pure virtual]
GetLightingInfo() const =0iMeshWrapper [pure virtual]
GetMaximumRenderDistance() const =0iMeshWrapper [pure virtual]
GetMaximumRenderDistanceVar() const =0iMeshWrapper [pure virtual]
GetMeshObject() const =0iMeshWrapper [pure virtual]
GetMinimumRenderDistance() const =0iMeshWrapper [pure virtual]
GetMinimumRenderDistanceVar() const =0iMeshWrapper [pure virtual]
GetMovable() const =0iMeshWrapper [pure virtual]
GetPortalContainer() const =0iMeshWrapper [pure virtual]
GetRadius(float &rad, csVector3 &cent) const =0iMeshWrapper [pure virtual]
GetRadius() const =0iMeshWrapper [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderPriority() const =0iMeshWrapper [pure virtual]
GetScreenBoundingBox(iCamera *camera, csBox2 &sbox, csBox3 &cbox)=0iMeshWrapper [pure virtual]
GetScreenBoundingBox(iCamera *camera)=0iMeshWrapper [pure virtual]
GetShadowCaster()=0iMeshWrapper [pure virtual]
GetShadowReceiver()=0iMeshWrapper [pure virtual]
GetStaticLOD()=0iMeshWrapper [pure virtual]
GetSVContext()=0iMeshWrapper [pure virtual]
GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox)=0iMeshWrapper [pure virtual]
GetTransformedBoundingBox(const csReversibleTransform &trans)=0iMeshWrapper [pure virtual]
GetWorldBoundingBox(csBox3 &cbox)=0iMeshWrapper [pure virtual]
GetWorldBoundingBox()=0iMeshWrapper [pure virtual]
GetZBufMode() const =0iMeshWrapper [pure virtual]
HardTransform(const csReversibleTransform &t)=0iMeshWrapper [pure virtual]
HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, iMaterialWrapper **material=0)=0iMeshWrapper [pure virtual]
HitBeam(const csVector3 &start, const csVector3 &end, bool do_material=false)=0iMeshWrapper [pure virtual]
HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0iMeshWrapper [pure virtual]
HitBeamBBox(const csVector3 &start, const csVector3 &end)=0iMeshWrapper [pure virtual]
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0)=0iMeshWrapper [pure virtual]
HitBeamObject(const csVector3 &start, const csVector3 &end, bool do_material=false)=0iMeshWrapper [pure virtual]
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0iMeshWrapper [pure virtual]
HitBeamOutline(const csVector3 &start, const csVector3 &end)=0iMeshWrapper [pure virtual]
IncRef()=0iBase [pure virtual]
PlaceMesh()=0iMeshWrapper [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject()=0iMeshWrapper [pure virtual]
QuerySceneNode()=0iMeshWrapper [pure virtual]
RemoveDrawCallback(iMeshDrawCallback *cb)=0iMeshWrapper [pure virtual]
RemoveMeshFromStaticLOD(iMeshWrapper *mesh)=0iMeshWrapper [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
ResetMinMaxRenderDistance()=0iMeshWrapper [pure virtual]
SetDrawCallback(iMeshDrawCallback *cb)=0iMeshWrapper [pure virtual]
SetFactory(iMeshFactoryWrapper *factory)=0iMeshWrapper [pure virtual]
SetFlagsRecursive(uint32 mask, uint32 flags=~0)=0iMeshWrapper [pure virtual]
SetLightingUpdate(int flags, int num_lights)=0iMeshWrapper [pure virtual]
SetMaximumRenderDistance(float min)=0iMeshWrapper [pure virtual]
SetMaximumRenderDistanceVar(iSharedVariable *min)=0iMeshWrapper [pure virtual]
SetMeshObject(iMeshObject *)=0iMeshWrapper [pure virtual]
SetMinimumRenderDistance(float min)=0iMeshWrapper [pure virtual]
SetMinimumRenderDistanceVar(iSharedVariable *min)=0iMeshWrapper [pure virtual]
SetRenderPriority(long rp)=0iMeshWrapper [pure virtual]
SetRenderPriorityRecursive(long rp)=0iMeshWrapper [pure virtual]
SetZBufMode(csZBufMode mode)=0iMeshWrapper [pure virtual]
SetZBufModeRecursive(csZBufMode mode)=0iMeshWrapper [pure virtual]
~iBase()iBase [inline, protected, virtual]


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