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iShaderVarStack Member List
This is the complete list of members for
iShaderVarStack
, including all inherited members.
AddRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
ContainedType
typedef
iArrayReadOnly< csShaderVariable * >
DecRef
()=0
iBase
[pure virtual]
Delete
(csShaderVariable *const &item)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
DeleteAll
()=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
DeleteFast
(csShaderVariable *const &item)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
DeleteIndex
(size_t n)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
DeleteIndexFast
(size_t n)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
Empty
()=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
Find
(csShaderVariable *const &which) const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
Get
(size_t n)=0
iArrayChangeElements< csShaderVariable * >
[pure virtual]
iArrayReadOnly< csShaderVariable * >::Get
(size_t n) const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
GetAll
(csShaderVariable **dest) const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
GetExtend
(size_t n)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
GetIndex
(const csShaderVariable **which) const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
GetRefCount
()=0
iBase
[pure virtual]
GetSize
() const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
Insert
(size_t n, csShaderVariable *const &item)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
IsEmpty
() const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
Pop
()=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
Push
(csShaderVariable *const &what)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
PushSmart
(csShaderVariable *const &what)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
Put
(size_t n, csShaderVariable *const &what)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetSize
(size_t n, csShaderVariable *const &what)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
SetSize
(size_t n)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
Top
()=0
iArrayChangeElements< csShaderVariable * >
[pure virtual]
iArrayReadOnly< csShaderVariable * >::Top
() const =0
iArrayReadOnly< csShaderVariable * >
[pure virtual]
Truncate
(size_t n)=0
iArrayChangeAll< csShaderVariable * >
[pure virtual]
~iBase
()
iBase
[inline, protected, virtual]
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