iSkeletonSocket Member List
This is the complete list of members for iSkeletonSocket, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetBone()=0 | iSkeletonSocket | [pure virtual] |
GetFactory()=0 | iSkeletonSocket | [pure virtual] |
GetFullTransform()=0 | iSkeletonSocket | [pure virtual] |
GetName() const =0 | iSkeletonSocket | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSceneNode()=0 | iSkeletonSocket | [pure virtual] |
GetTransform()=0 | iSkeletonSocket | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetBone(iSkeletonBone *bone)=0 | iSkeletonSocket | [pure virtual] |
SetName(const char *name)=0 | iSkeletonSocket | [pure virtual] |
SetSceneNode(iSceneNode *node)=0 | iSkeletonSocket | [pure virtual] |
SetTransform(const csReversibleTransform &transform)=0 | iSkeletonSocket | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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