CrystalSpace

Public API Reference

iSprite3DFactoryState Member List

This is the complete list of members for iSprite3DFactoryState, including all inherited members.

AddAction()=0iSprite3DFactoryState [pure virtual]
AddFrame()=0iSprite3DFactoryState [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
AddSocket()=0iSprite3DFactoryState [pure virtual]
AddTriangle(int a, int b, int c)=0iSprite3DFactoryState [pure virtual]
AddVertices(int num)=0iSprite3DFactoryState [pure virtual]
DecRef()=0iBase [pure virtual]
EnableTweening(bool en)=0iSprite3DFactoryState [pure virtual]
FindAction(const char *name) const =0iSprite3DFactoryState [pure virtual]
FindFrame(const char *name) const =0iSprite3DFactoryState [pure virtual]
FindSocket(const char *name) const =0iSprite3DFactoryState [pure virtual]
FindSocket(iMeshWrapper *mesh) const =0iSprite3DFactoryState [pure virtual]
GetAction(int No) const =0iSprite3DFactoryState [pure virtual]
GetActionCount() const =0iSprite3DFactoryState [pure virtual]
GetFirstAction() const =0iSprite3DFactoryState [pure virtual]
GetFrame(int f) const =0iSprite3DFactoryState [pure virtual]
GetFrameCount() const =0iSprite3DFactoryState [pure virtual]
GetLightingQuality() const =0iSprite3DFactoryState [pure virtual]
GetLightingQualityConfig() const =0iSprite3DFactoryState [pure virtual]
GetLodLevelConfig() const =0iSprite3DFactoryState [pure virtual]
GetNormal(int frame, int vertex) const =0iSprite3DFactoryState [pure virtual]
GetNormals(int frame) const =0iSprite3DFactoryState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSocket(int f) const =0iSprite3DFactoryState [pure virtual]
GetSocketCount() const =0iSprite3DFactoryState [pure virtual]
GetTexel(int frame, int vertex) const =0iSprite3DFactoryState [pure virtual]
GetTexels(int frame) const =0iSprite3DFactoryState [pure virtual]
GetTriangle(int x) const =0iSprite3DFactoryState [pure virtual]
GetTriangleCount() const =0iSprite3DFactoryState [pure virtual]
GetTriangles() const =0iSprite3DFactoryState [pure virtual]
GetVertex(int frame, int vertex) const =0iSprite3DFactoryState [pure virtual]
GetVertexCount() const =0iSprite3DFactoryState [pure virtual]
GetVertices(int frame) const =0iSprite3DFactoryState [pure virtual]
IncRef()=0iBase [pure virtual]
IsTweeningEnabled() const =0iSprite3DFactoryState [pure virtual]
MergeNormals(int base, int frame)=0iSprite3DFactoryState [pure virtual]
MergeNormals(int base)=0iSprite3DFactoryState [pure virtual]
MergeNormals()=0iSprite3DFactoryState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetLightingQuality(int qual)=0iSprite3DFactoryState [pure virtual]
SetLightingQualityConfig(int qual)=0iSprite3DFactoryState [pure virtual]
SetLodLevelConfig(int config_flag)=0iSprite3DFactoryState [pure virtual]
SetNormal(int frame, int vertex, const csVector3 &Value)=0iSprite3DFactoryState [pure virtual]
SetNormals(csVector3 const *norms, int frame)=0iSprite3DFactoryState [pure virtual]
SetTexel(int frame, int vertex, const csVector2 &Value)=0iSprite3DFactoryState [pure virtual]
SetTexels(csVector2 const *tex, int frame)=0iSprite3DFactoryState [pure virtual]
SetTriangleCount(int count)=0iSprite3DFactoryState [pure virtual]
SetTriangles(csTriangle const *trigs, int count)=0iSprite3DFactoryState [pure virtual]
SetVertex(int frame, int vertex, const csVector3 &Value)=0iSprite3DFactoryState [pure virtual]
SetVertices(csVector3 const *vert, int frame)=0iSprite3DFactoryState [pure virtual]
~iBase()iBase [inline, protected, virtual]


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