iSpriteCal3DState Member List
This is the complete list of members for iSpriteCal3DState, including all inherited members.AddAnimCycle(const char *name, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
AddAnimCycle(int idx, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AttachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
AttachCoreMesh(int mesh_id, iMaterialWrapper *iMatWrap=0)=0 | iSpriteCal3DState | [pure virtual] |
BlendMorphTarget(int morph_animation_id, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
ClearAllAnims()=0 | iSpriteCal3DState | [pure virtual] |
ClearAnimCycle(int idx, float delay)=0 | iSpriteCal3DState | [pure virtual] |
ClearAnimCycle(const char *name, float delay)=0 | iSpriteCal3DState | [pure virtual] |
ClearMorphTarget(int morph_animation_id, float delay)=0 | iSpriteCal3DState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DetachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
DetachCoreMesh(int mesh_id)=0 | iSpriteCal3DState | [pure virtual] |
FindAnim(const char *name)=0 | iSpriteCal3DState | [pure virtual] |
FindSocket(iMeshWrapper *mesh) const =0 | iSpriteCal3DState | [pure virtual] |
FindSocket(const char *name) const =0 | iSpriteCal3DState | [pure virtual] |
GetActiveAnimCount()=0 | iSpriteCal3DState | [pure virtual] |
GetActiveAnims(csSpriteCal3DActiveAnim *buffer, size_t max_length)=0 | iSpriteCal3DState | [pure virtual] |
GetAnimationDuration()=0 | iSpriteCal3DState | [pure virtual] |
GetAnimationTime()=0 | iSpriteCal3DState | [pure virtual] |
GetAnimCount()=0 | iSpriteCal3DState | [pure virtual] |
GetAnimName(int idx)=0 | iSpriteCal3DState | [pure virtual] |
GetAnimType(int idx)=0 | iSpriteCal3DState | [pure virtual] |
GetCal3DModel()=0 | iSpriteCal3DState | [pure virtual] |
GetCoreMeshShaderVarContext(const char *meshName)=0 | iSpriteCal3DState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTimeFactor()=0 | iSpriteCal3DState | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetActiveAnims(const csSpriteCal3DActiveAnim *buffer, size_t anim_count)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimAction(const char *name, float delayIn, float delayOut)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimAction(int idx, float delayIn, float delayOut)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimationTime(float animationTime)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimCycle(const char *name, float weight)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimCycle(int idx, float weight)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimTimeUpdateHandler(iAnimTimeUpdateHandler *)=0 | iSpriteCal3DState | [pure virtual] |
SetDefaultIdleAnim(const char *name)=0 | iSpriteCal3DState | [pure virtual] |
SetLOD(float lod)=0 | iSpriteCal3DState | [pure virtual] |
SetMaterial(const char *mesh_name, iMaterialWrapper *mat)=0 | iSpriteCal3DState | [pure virtual] |
SetTimeFactor(float timeFactor)=0 | iSpriteCal3DState | [pure virtual] |
SetUserData(void *data)=0 | iSpriteCal3DState | [pure virtual] |
SetVelocity(float vel, csRandomGen *rng=0)=0 | iSpriteCal3DState | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |
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