cocos2d-x  2.2.6
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CCArmatureAnimation Member List

This is the complete list of members for CCArmatureAnimation, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
autorelease(void)CCObject
CCArmatureAnimation()CCArmatureAnimation
CCObject(void)CCObject
CCProcessBase(void)CCProcessBase
CCTween classCCArmatureAnimationfriend
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create(CCArmature *armature)CCArmatureAnimationstatic
frameEvent(CCBone *bone, const char *frameEventName, int originFrameIndex, int currentFrameIndex)CCArmatureAnimationprotected
getAnimationData(void)CCArmatureAnimationvirtual
getAnimationScale() const CCArmatureAnimationvirtual
getCurrentFrameIndex()CCProcessBasevirtual
getCurrentMovementID()CCArmatureAnimation
getCurrentPercentCCProcessBase
getIsCompleteCCProcessBase
getIsPauseCCProcessBase
getIsPlayingCCProcessBase
getLoopTypeCCProcessBase
getMovementCount()CCArmatureAnimation
getProcessScaleCCProcessBase
getRawDurationCCProcessBase
getScriptObjectDict()CCArmatureAnimation
getSpeedScale() const CCArmatureAnimationvirtual
getTweenEasingCCProcessBase
getUserObject()CCArmatureAnimationvirtual
gotoAndPause(int frameIndex)CCArmatureAnimationvirtual
gotoAndPlay(int frameIndex)CCArmatureAnimationvirtual
gotoFrame(int frameIndex)CCProcessBaseprotectedvirtual
init(CCArmature *armature)CCArmatureAnimationvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreFrameEvent()CCArmatureAnimationinlineprotected
isSingleReference(void) const CCObject
m_bIgnoreFrameEventCCArmatureAnimation
m_bIsCompleteCCProcessBaseprotected
m_bIsLoopBackCCProcessBaseprotected
m_bIsPauseCCProcessBaseprotected
m_bIsPlayingCCProcessBaseprotected
m_bMovementListLoopCCArmatureAnimation
m_bOnMovementListCCArmatureAnimation
m_eLoopTypeCCProcessBaseprotected
m_eTweenEasingCCProcessBaseprotected
m_fAnimationInternalCCProcessBaseprotected
m_fCurrentFrameCCProcessBaseprotected
m_fCurrentPercentCCProcessBaseprotected
m_fProcessScaleCCProcessBaseprotected
m_fSpeedScaleCCArmatureAnimation
m_iCurFrameIndexCCProcessBaseprotected
m_iDurationTweenCCProcessBaseprotected
m_iMovementListDurationToCCArmatureAnimation
m_iNextFrameIndexCCProcessBaseprotected
m_iRawDurationCCProcessBaseprotected
m_iToIndexCCArmatureAnimation
m_nLuaIDCCObject
m_pAnimationDataCCArmatureAnimationprotected
m_pArmatureCCArmatureAnimation
m_pMovementDataCCArmatureAnimation
m_pScriptObjectDictCCArmatureAnimation
m_pTweenListCCArmatureAnimation
m_pUserObjectCCArmatureAnimation
m_sFrameEventCallFuncCCArmatureAnimationprotected
m_sFrameEventQueueCCArmatureAnimation
m_sFrameEventTargetCCArmatureAnimationprotected
m_sMovementEventCallFuncCCArmatureAnimationprotected
m_sMovementEventQueueCCArmatureAnimation
m_sMovementEventTargetCCArmatureAnimationprotected
m_sMovementListCCArmatureAnimation
m_strMovementIDCCArmatureAnimation
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uMovementIndexCCArmatureAnimation
m_uReferenceCCObjectprotected
movementEvent(CCArmature *armature, MovementEventType movementType, const char *movementID)CCArmatureAnimationprotected
pause()CCArmatureAnimationvirtual
play(const char *animationName, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)CCArmatureAnimationvirtual
cocos2d::extension::CCProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing)CCProcessBasevirtual
playByIndex(int animationIndex, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)CCArmatureAnimationvirtual
playWithArray(cocos2d::CCArray *movementNames, int durationTo=-1, bool loop=true)CCArmatureAnimationvirtual
playWithIndex(int animationIndex, int durationTo=-1, int durationTween=-1, int loop=-1, int tweenEasing=TWEEN_EASING_MAX)CCArmatureAnimationvirtual
playWithIndexArray(cocos2d::CCArray *movementIndexes, int durationTo=-1, bool loop=true)CCArmatureAnimationvirtual
playWithIndexes(const std::vector< int > &movementIndexes, int durationTo=-1, bool loop=true)CCArmatureAnimationvirtual
playWithNames(const std::vector< std::string > &movementNames, int durationTo=-1, bool loop=true)CCArmatureAnimationvirtual
release(void)CCObject
resume()CCArmatureAnimationvirtual
retain(void)CCObject
retainCount(void) const CCObject
setAnimationData(CCAnimationData *var)CCArmatureAnimationvirtual
setAnimationInternal(float animationInternal)CCArmatureAnimationinlinevirtual
setAnimationScale(float animationScale)CCArmatureAnimationvirtual
setFrameEventCallFunc(CCObject *target, SEL_FrameEventCallFunc callFunc)CCArmatureAnimation
setMovementEventCallFunc(CCObject *target, SEL_MovementEventCallFunc callFunc)CCArmatureAnimation
setScriptObjectDict(cocos2d::CCDictionary *pScriptObjectDict)CCArmatureAnimation
setSpeedScale(float speedScale)CCArmatureAnimationvirtual
setUserObject(CCObject *pUserObject)CCArmatureAnimationvirtual
stop()CCArmatureAnimationvirtual
update(float dt)CCArmatureAnimationvirtual
updateFrameData(float currentPercent)CCArmatureAnimationprotected
updateHandler()CCArmatureAnimationprotectedvirtual
updateMovementList()CCArmatureAnimationprotected
~CCArmatureAnimation(void)CCArmatureAnimationvirtual
~CCObject(void)CCObjectvirtual
~CCProcessBase(void)CCProcessBase