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ActionTimeline Member List
This is the complete list of members for
ActionTimeline
, including all inherited members.
_currentFrame
ActionTimeline
protected
_duration
ActionTimeline
protected
_endFrame
ActionTimeline
protected
_frameEventCallFunc
ActionTimeline
protected
_frameEventTarget
ActionTimeline
protected
_frameInternal
ActionTimeline
protected
_loop
ActionTimeline
protected
_playing
ActionTimeline
protected
_scriptObjectDict
ActionTimeline
protected
_startFrame
ActionTimeline
protected
_time
ActionTimeline
protected
_timelineList
ActionTimeline
protected
_timelineMap
ActionTimeline
protected
_timeSpeed
ActionTimeline
protected
acceptVisitor
(CCDataVisitor &visitor)
CCObject
virtual
ActionTimeline
()
ActionTimeline
addTimeline
(Timeline *timeline)
ActionTimeline
virtual
autorelease
(void)
CCObject
CCAction
(void)
CCAction
CCObject
(void)
CCObject
clearFrameEventCallFunc
()
ActionTimeline
clone
() const
ActionTimeline
virtual
copy
(void)
CCObject
copyWithZone
(CCZone *pZone)
CCAction
virtual
create
()
ActionTimeline
static
description
()
CCAction
emitFrameEvent
(Frame *frame)
ActionTimeline
protected
foreachNodeDescendant
(cocos2d::CCNode *parent)
ActionTimeline
protected
Frame
class
ActionTimeline
friend
getCurrentFrame
() const
ActionTimeline
inline
virtual
getDuration
() const
ActionTimeline
inline
virtual
getEndFrame
() const
ActionTimeline
inline
virtual
getOriginalTarget
(void)
CCAction
inline
getScriptObjectDict
() const
ActionTimeline
virtual
getStartFrame
() const
ActionTimeline
inline
virtual
getTag
(void)
CCAction
inline
getTarget
(void)
CCAction
inline
getTimeSpeed
() const
ActionTimeline
inline
virtual
gotoFrame
(int frameIndex)
ActionTimeline
protected
virtual
gotoFrameAndPause
(int startIndex)
ActionTimeline
virtual
gotoFrameAndPlay
(int startIndex)
ActionTimeline
virtual
gotoFrameAndPlay
(int startIndex, bool loop)
ActionTimeline
virtual
gotoFrameAndPlay
(int startIndex, int endIndex, bool loop)
ActionTimeline
virtual
gotoFrameAndPlay
(int startIndex, int endIndex, int currentFrameIndex, bool loop)
ActionTimeline
virtual
init
()
ActionTimeline
virtual
isDone
()
ActionTimeline
inline
virtual
isEqual
(const CCObject *pObject)
CCObject
virtual
isPlaying
() const
ActionTimeline
virtual
isSingleReference
(void) const
CCObject
m_nLuaID
CCObject
m_nTag
CCAction
protected
m_pOriginalTarget
CCAction
protected
m_pTarget
CCAction
protected
m_uAutoReleaseCount
CCObject
protected
m_uID
CCObject
m_uReference
CCObject
protected
pause
()
ActionTimeline
virtual
release
(void)
CCObject
removeTimeline
(Timeline *timeline)
ActionTimeline
virtual
resume
()
ActionTimeline
virtual
retain
(void)
CCObject
retainCount
(void) const
CCObject
reverse
() const
ActionTimeline
inline
virtual
setCurrentFrame
(int frameIndex)
ActionTimeline
virtual
setDuration
(int duration)
ActionTimeline
inline
virtual
setFrameEventCallFunc
(CCObject *target, SEL_TimelineFrameEventCallFunc callFunc)
ActionTimeline
setOriginalTarget
(CCNode *pOriginalTarget)
CCAction
inline
setScriptObjectDict
(cocos2d::CCDictionary *scriptObjectDict)
ActionTimeline
virtual
setTag
(int nTag)
CCAction
inline
setTarget
(CCNode *pTarget)
CCAction
inline
setTimeSpeed
(float speed)
ActionTimeline
inline
virtual
startWithTarget
(cocos2d::CCNode *target)
ActionTimeline
virtual
step
(float delta)
ActionTimeline
virtual
stepToFrame
(int frameIndex)
ActionTimeline
protected
virtual
stop
(void)
CCAction
virtual
update
(float time)
CCAction
virtual
~ActionTimeline
()
ActionTimeline
virtual
~CCAction
(void)
CCAction
virtual
~CCObject
(void)
CCObject
virtual
Generated on Thu Dec 11 2014 15:38:45 for cocos2d-x by
1.8.7