cocos2d-x  2.2.6
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CCScriptEngineProtocol Member List

This is the complete list of members for CCScriptEngineProtocol, including all inherited members.

COCOSTUDIO enum valueCCScriptEngineProtocol
ConfigType enum nameCCScriptEngineProtocol
executeAccelerometerEvent(CCLayer *pLayer, CCAcceleration *pAccelerationValue)=0CCScriptEngineProtocolpure virtual
executeCallFuncActionEvent(CCCallFunc *pAction, CCObject *pTarget=NULL)=0CCScriptEngineProtocolpure virtual
executeEvent(int nHandler, const char *pEventName, CCObject *pEventSource=NULL, const char *pEventSourceClassName=NULL)=0CCScriptEngineProtocolpure virtual
executeEventWithArgs(int nHandler, CCArray *pArgs)CCScriptEngineProtocolinlinevirtual
executeGlobalFunction(const char *functionName)=0CCScriptEngineProtocolpure virtual
executeLayerKeypadEvent(CCLayer *pLayer, int eventType)=0CCScriptEngineProtocolpure virtual
executeLayerTouchesEvent(CCLayer *pLayer, int eventType, CCSet *pTouches)=0CCScriptEngineProtocolpure virtual
executeLayerTouchEvent(CCLayer *pLayer, int eventType, CCTouch *pTouch)=0CCScriptEngineProtocolpure virtual
executeMenuItemEvent(CCMenuItem *pMenuItem)=0CCScriptEngineProtocolpure virtual
executeNodeEvent(CCNode *pNode, int nAction)=0CCScriptEngineProtocolpure virtual
executeNotificationEvent(CCNotificationCenter *pNotificationCenter, const char *pszName)=0CCScriptEngineProtocolpure virtual
executeSchedule(int nHandler, float dt, CCNode *pNode=NULL)=0CCScriptEngineProtocolpure virtual
executeScriptFile(const char *filename)=0CCScriptEngineProtocolpure virtual
executeString(const char *codes)=0CCScriptEngineProtocolpure virtual
getScriptType()CCScriptEngineProtocolinlinevirtual
handleAssert(const char *msg)=0CCScriptEngineProtocolpure virtual
NONE enum valueCCScriptEngineProtocol
parseConfig(ConfigType type, const std::string &str)=0CCScriptEngineProtocolpure virtual
reallocateScriptHandler(int nHandler)CCScriptEngineProtocolinlinevirtual
removeScriptHandler(int nHandler)CCScriptEngineProtocolinlinevirtual
removeScriptObjectByCCObject(CCObject *pObj)=0CCScriptEngineProtocolpure virtual
~CCScriptEngineProtocol()CCScriptEngineProtocolinlinevirtual