cocos2d-x
3.3
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This is the complete list of members for Bundle3D, including all inherited members.
__pad0__ | Bundle3D | protected |
_binaryBuffer | Bundle3D | protected |
_binaryReader | Bundle3D | protected |
_instance | Bundle3D | protectedstatic |
_isBinary | Bundle3D | protected |
_jsonBuffer | Bundle3D | protected |
_jsonReader | Bundle3D | protected |
_modelPath | Bundle3D | protected |
_path | Bundle3D | protected |
_referenceCount | Bundle3D | protected |
_references | Bundle3D | protected |
_version | Bundle3D | protected |
calculateAABB(const std::vector< float > &vertex, int stride, const std::vector< unsigned short > &index) | Bundle3D | static |
clear() | Bundle3D | virtual |
destroyInstance() | Bundle3D | static |
getInstance() | Bundle3D | static |
getModelRelativePath(const std::string &path) | Bundle3D | protected |
load(const std::string &path) | Bundle3D | virtual |
loadAnimationData(const std::string &id, Animation3DData *animationdata) | Bundle3D | virtual |
loadAnimationDataBinary(const std::string &id, Animation3DData *animationdata) | Bundle3D | protected |
loadAnimationDataJson(const std::string &id, Animation3DData *animationdata) | Bundle3D | protected |
loadBinary(const std::string &path) | Bundle3D | protected |
loadJson(const std::string &path) | Bundle3D | protected |
loadMaterialDataJson(MaterialData *materialdata) | Bundle3D | inlineprotected |
loadMaterialDataJson_0_1(MaterialDatas &materialdatas) | Bundle3D | protected |
loadMaterialDataJson_0_1(MaterialData *materialdata) | Bundle3D | inlineprotected |
loadMaterialDataJson_0_2(MaterialDatas &materialdatas) | Bundle3D | protected |
loadMaterialDataJson_0_2(MaterialData *materialdata) | Bundle3D | inlineprotected |
loadMaterials(MaterialDatas &materialdatas) | Bundle3D | virtual |
loadMaterialsBinary(MaterialDatas &materialdatas) | Bundle3D | protected |
loadMaterialsBinary_0_1(MaterialDatas &materialdatas) | Bundle3D | protected |
loadMaterialsBinary_0_2(MaterialDatas &materialdatas) | Bundle3D | protected |
loadMaterialsJson(MaterialDatas &materialdatas) | Bundle3D | protected |
loadMeshDataJson(MeshData *meshdata) | Bundle3D | inlineprotected |
loadMeshDataJson_0_1(MeshDatas &meshdatas) | Bundle3D | protected |
loadMeshDataJson_0_1(MeshData *meshdata) | Bundle3D | inlineprotected |
loadMeshDataJson_0_2(MeshDatas &meshdatas) | Bundle3D | protected |
loadMeshDataJson_0_2(MeshData *meshdata) | Bundle3D | inlineprotected |
loadMeshDatas(MeshDatas &meshdatas) | Bundle3D | virtual |
loadMeshDatasBinary(MeshDatas &meshdatas) | Bundle3D | protected |
loadMeshDatasBinary_0_1(MeshDatas &meshdatas) | Bundle3D | protected |
loadMeshDatasBinary_0_2(MeshDatas &meshdatas) | Bundle3D | protected |
loadMeshDatasJson(MeshDatas &meshdatas) | Bundle3D | protected |
loadNodes(NodeDatas &nodedatas) | Bundle3D | virtual |
loadNodesBinary(NodeDatas &nodedatas) | Bundle3D | protected |
loadNodesJson(NodeDatas &nodedatas) | Bundle3D | protected |
loadObj(MeshDatas &meshdatas, MaterialDatas &materialdatas, NodeDatas &nodedatas, const std::string &fullPath, const char *mtl_basepath=nullptr) | Bundle3D | static |
loadSkinData(const std::string &id, SkinData *skindata) | Bundle3D | virtual |
loadSkinDataBinary(SkinData *skindata) | Bundle3D | protected |
loadSkinDataJson(SkinData *skindata) | Bundle3D | protected |
parseGLProgramAttribute(const std::string &str) | Bundle3D | protected |
parseGLTextureType(const std::string &str) | Bundle3D | protected |
parseGLType(const std::string &str) | Bundle3D | protected |
parseNodesRecursivelyBinary(bool &skeleton) | Bundle3D | protected |
parseNodesRecursivelyJson(const rapidjson::Value &jvalue) | Bundle3D | protected |
seekToFirstType(unsigned int type, const std::string &id="") | Bundle3D | protected |
setBundleInstance(Bundle3D *bundleInstance) | Bundle3D | static |
~Bundle3D() | Bundle3D | protectedvirtual |