cocos2d-x
3.3
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This is the complete list of members for Skeleton3D, including all inherited members.
__pad0__ | Skeleton3D | |
_bones | Skeleton3D | protected |
_referenceCount | Ref | protected |
_rootBones | Skeleton3D | protected |
addBone(Bone3D *bone) | Skeleton3D | |
autorelease() | Ref | |
create(const std::vector< NodeData * > &skeletondata) | Skeleton3D | static |
createBone3D(const NodeData &nodedata) | Skeleton3D | |
getBoneByIndex(unsigned int index) const | Skeleton3D | |
getBoneByName(const std::string &id) const | Skeleton3D | |
getBoneCount() const | Skeleton3D | |
getBoneIndex(Bone3D *bone) const | Skeleton3D | |
getReferenceCount() const | Ref | |
getRootBone(int index) const | Skeleton3D | |
getRootCount() const | Skeleton3D | |
Ref() | Ref | protected |
release() | Ref | |
removeAllBones() | Skeleton3D | |
retain() | Ref | |
updateBoneMatrix() | Skeleton3D | |
~Ref() | Ref | virtual |
~Skeleton3D() | Skeleton3D |