cocos2d-x  3.3
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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

__pad0__Mesh
_aabbMeshprotected
_blendMeshprotected
_glProgramStateMeshprotected
_isTransparentMeshprotected
_meshCommandMeshprotected
_meshIndexDataMeshprotected
_nameMeshprotected
_referenceCountRefprotected
_skinMeshprotected
_textureMeshprotected
_visibleMeshprotected
_visibleChangedMeshprotected
autorelease()Ref
bindMeshCommand()Mesh
calcuateAABB()Mesh
create(const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices)Meshstatic
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int numIndex, const std::vector< MeshVertexAttrib > &attribs, int attribCount)Meshinlinestatic
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, const std::vector< MeshVertexAttrib > &attribs)Meshstatic
create(const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr)Meshstatic
getAABB() const Meshinline
getBlendFunc() const Mesh
getDefaultGLProgram(bool textured)Mesh
getGLProgramState() const Meshinline
getIndexBuffer() const Mesh
getIndexCount() const Mesh
getIndexFormat() const Mesh
getMeshCommand()Meshinline
getMeshIndexData() const Meshinline
getMeshVertexAttribCount() const Mesh
getMeshVertexAttribute(int idx)Mesh
getName() const Meshinline
getPrimitiveType() const Mesh
getReferenceCount() const Ref
getSkin() const Meshinline
getTexture() const Meshinline
getVertexBuffer() const Mesh
getVertexSizeInBytes() const Mesh
hasVertexAttrib(int attrib) const Mesh
IndexArray typedefMesh
isVisible() const Meshinline
Ref()Refprotected
release()Ref
retain()Ref
setBlendFunc(const BlendFunc &blendFunc)Mesh
setGLProgramState(GLProgramState *glProgramState)Mesh
setMeshIndexData(MeshIndexData *indexdata)Mesh
setName(const std::string &name)Meshinline
setSkin(MeshSkin *skin)Mesh
setTexture(const std::string &texPath)Mesh
setTexture(Texture2D *tex)Mesh
setVisible(bool visible)Mesh
Sprite3D classMeshfriend
~Mesh()Meshvirtual
~Ref()Refvirtual