Cocos2d-x  v3.15
RotateTo Member List

This is the complete list of members for RotateTo, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
autorelease()Ref
calculateAngles(float &startAngle, float &diffAngle, float dstAngle)RotateToprotected
clone() const overrideRotateTovirtual
copy() constClonableinline
create(float duration, float dstAngleX, float dstAngleY)RotateTostatic
create(float duration, float dstAngle)RotateTostatic
create(float duration, const Vec3 &dstAngle3D)RotateTostatic
description() constActionvirtual
getAmplitudeRate(void)ActionInterval
getDuration() constFiniteTimeActioninline
getElapsed()ActionIntervalinline
getFlags() constActioninline
getOriginalTarget() constActioninline
getReferenceCount() constRef
getTag() constActioninline
getTarget() constActioninline
initWithDuration(float duration, float dstAngleX, float dstAngleY)RotateToprotected
initWithDuration(float duration, const Vec3 &dstAngle3D)RotateToprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
release()Ref
retain()Ref
reverse() const overrideRotateTovirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setFlags(unsigned int flags)Actioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideRotateTovirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideRotateTovirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual