Cocos2d-x  v3.15
TableView Member List

This is the complete list of members for TableView, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
addChild(Node *child, int zOrder, int tag) overrideScrollViewvirtual
addChild(Node *child, int zOrder, const std::string &name) overrideScrollViewvirtual
cocos2d::Layer::addChild(Node *child)Nodevirtual
cocos2d::Layer::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
boundingBox() constNodeinlinevirtual
cellAtIndex(ssize_t idx)TableView
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) constNode
convertToNodeSpaceAR(const Vec2 &worldPoint) constNode
convertTouchToNodeSpace(Touch *touch) constNode
convertTouchToNodeSpaceAR(Touch *touch) constNode
convertToWorldSpace(const Vec2 &nodePoint) constNode
convertToWorldSpaceAR(const Vec2 &nodePoint) constNode
create()TableViewstatic
create(TableViewDataSource *dataSource, Size size)TableViewstatic
create(TableViewDataSource *dataSource, Size size, Node *container)TableViewstatic
cocos2d::extension::ScrollView::create(Size size, Node *container=NULL)ScrollViewstatic
dequeueCell()TableView
didAccelerate(Acceleration *) finalLayerinlinevirtual
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) constNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() constNodevirtual
getAnchorPointInPoints() constNodevirtual
getBoundingBox() constNodevirtual
getCameraMask() constNodeinline
getChildByName(const std::string &name) constNodevirtual
getChildByName(const std::string &name) constNodeinline
getChildByTag(int tag) constNodevirtual
getChildByTag(int tag) constNodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() constNodevirtual
getColor() constNodevirtual
getComponent(const std::string &name)Node
getContentSize() const overrideScrollViewvirtual
getDataSource()TableViewinline
getDelegate()TableViewinline
getDescription() const overrideLayervirtual
getDirection() constScrollViewinline
getDisplayedColor() constNodevirtual
getDisplayedOpacity() constNodevirtual
getEventDispatcher() constNodeinlinevirtual
getGlobalZOrder() constNodeinlinevirtual
getGLProgram() constNode
getGLProgramState() constNode
getGLServerState() constNodeinline
getLocalZOrder() constNodeinlinevirtual
getName() constNodevirtual
getNodeToParentAffineTransform(Node *ancestor) constNodevirtual
getNodeToParentTransform() constNodevirtual
getNodeToParentTransform(Node *ancestor) constNodevirtual
getNodeToWorldTransform() constNodevirtual
getNumberOfRunningActions() constNode
getNumberOfRunningActionsByTag(int tag) constNode
getOnEnterCallback() constNodeinline
getonEnterTransitionDidFinishCallback() constNodeinline
getOnExitCallback() constNodeinline
getonExitTransitionDidStartCallback() constNodeinline
getOpacity() constNodevirtual
getParent()Nodeinlinevirtual
getParentToNodeTransform() constNodevirtual
getPosition() constNodevirtual
getPosition(float *x, float *y) constNodevirtual
getPosition3D() constNodevirtual
getPositionNormalized() constNodevirtual
getPositionX(void) constNodevirtual
getPositionY(void) constNodevirtual
getPositionZ() constNodevirtual
getReferenceCount() constRef
getRotation() constNodevirtual
getRotation3D() constNodevirtual
getRotationQuat() constNodevirtual
getRotationSkewX() constNodevirtual
getRotationSkewY() constNodevirtual
getScale() constNodevirtual
getScaleX() constNodevirtual
getScaleY() constNodevirtual
getScaleZ() constNodevirtual
getScene() constNodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() constNodevirtual
getSkewY() constNodevirtual
getTag() constNodevirtual
getUserData()Nodeinlinevirtual
getUserData() constNodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() constNodeinlinevirtual
getViewSize() constScrollViewinline
getWorldToNodeTransform() constNodevirtual
insertCellAtIndex(ssize_t idx)TableView
INVALID_TAGNodestatic
isAccelerometerEnabled() constLayervirtual
isCascadeColorEnabled() constNodevirtual
isCascadeOpacityEnabled() constNodevirtual
isClippingToBounds()ScrollViewinline
isIgnoreAnchorPointForPosition() constNodevirtual
isKeyboardEnabled() constLayervirtual
isNodeVisible(Node *node)ScrollView
isOpacityModifyRGB() constNodevirtual
isRunning() constNodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isVisible() constNodevirtual
keyBackClicked() finalLayerinlinevirtual
keyPressed(int) finalLayerinlinevirtual
keyReleased(int) finalLayerinlinevirtual
maxContainerOffset()ScrollView
minContainerOffset()ScrollView
nodeToParentTransform() constNodeinlinevirtual
nodeToWorldTransform() constNodeinlinevirtual
numberOfRunningActions() constNodeinline
onAcceleration(Acceleration *acc, Event *unused_event)Layervirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *pTouch, Event *pEvent) overrideTableViewvirtual
onTouchCancelled(Touch *pTouch, Event *pEvent) overrideTableViewvirtual
onTouchEnded(Touch *pTouch, Event *pEvent) overrideTableViewvirtual
onTouchesBegan(const std::vector< Touch *> &touches, Event *unused_event)Layervirtual
onTouchesCancelled(const std::vector< Touch *> &touches, Event *unused_event)Layervirtual
onTouchesEnded(const std::vector< Touch *> &touches, Event *unused_event)Layervirtual
onTouchesMoved(const std::vector< Touch *> &touches, Event *unused_event)Layervirtual
onTouchMoved(Touch *pTouch, Event *pEvent) overrideTableViewvirtual
parentToNodeTransform() constNodeinlinevirtual
cocos2d::Layer::pause(void)Nodevirtual
pauseSchedulerAndActions()Node
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Ref
reloadData()TableView
removeAllChildren() overrideScrollViewvirtual
removeAllChildrenWithCleanup(bool cleanup) overrideScrollViewvirtual
removeAllComponents()Nodevirtual
removeCellAtIndex(ssize_t idx)TableView
removeChild(Node *child, bool cleanup=true) overrideScrollViewvirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
cocos2d::Layer::resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
ScrollView()ScrollView
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setCameraMask(unsigned short mask, bool applyChildren=true)Nodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentOffset(Vec2 offset, bool animated=false)ScrollView
setContentOffsetInDuration(Vec2 offset, float dt)ScrollView
setContentSize(const Size &size) overrideScrollViewvirtual
setDataSource(TableViewDataSource *source)TableViewinline
setDelegate(TableViewDelegate *pDelegate)TableViewinline
cocos2d::extension::ScrollView::setDelegate(ScrollViewDelegate *pDelegate)ScrollViewinline
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int)Nodeinline
setIgnoreAnchorPointForPosition(bool ignore)Nodevirtual
setLocalZOrder(int localZOrder)Nodevirtual
setMaxScale(float maxScale)ScrollViewinline
setMinScale(float minScale)ScrollViewinline
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionNormalized(const Vec2 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVerticalFillOrder(VerticalFillOrder order)TableView
setVisible(bool visible)Nodevirtual
setZoomScale(float s, bool animated)ScrollView
setZoomScaleInDuration(float s, float dt)ScrollView
sortAllChildren()Nodevirtual
sortNodes(cocos2d::Vector< _T *> &nodes)Nodeinlinestatic
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
stopAnimatedContentOffset()ScrollView
TableView()TableView
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateCellAtIndex(ssize_t idx)TableView
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updateOrderOfArrival()Node
updateTransform()Nodevirtual
updateTweenAction(float value, const std::string &key) overrideScrollViewvirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideScrollViewvirtual
worldToNodeTransform() constNodeinlinevirtual
~ActionTweenDelegate()ActionTweenDelegateinlinevirtual
~Ref()Refvirtual
~ScrollView()ScrollViewvirtual
~TableView()TableViewvirtual