Cocos2d-x  v3.15
Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
autorelease()Ref
calculateAABB()Mesh
create(const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices)Meshstatic
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int, const std::vector< MeshVertexAttrib > &attribs, int)Meshinlinestatic
create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, const std::vector< MeshVertexAttrib > &attribs)Meshstatic
create(const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr)Meshstatic
getAABB() constMeshinline
getGLProgramState() constMesh
getIndexBuffer() constMesh
getIndexCount() constMesh
getIndexFormat() constMesh
getMaterial() constMesh
getMeshCommand()Meshinline
getMeshIndexData() constMeshinline
getMeshVertexAttribCount() constMesh
getMeshVertexAttribute(int idx)Mesh
getName() constMeshinline
getPrimitiveType() constMesh
getReferenceCount() constRef
getSkin() constMeshinline
getTexture() constMesh
getTexture(NTextureData::Usage usage)Mesh
getVertexBuffer() constMesh
getVertexSizeInBytes() constMesh
hasVertexAttrib(int attrib) constMesh
release()Ref
retain()Ref
setForce2DQueue(bool force2D)Meshinline
setGLProgramState(GLProgramState *glProgramState)Mesh
setMaterial(Material *material)Mesh
setMeshIndexData(MeshIndexData *indexdata)Mesh
setName(const std::string &name)Meshinline
setSkin(MeshSkin *skin)Mesh
setTexture(const std::string &texPath)Mesh
setTexture(Texture2D *tex)Mesh
setTexture(Texture2D *tex, NTextureData::Usage usage, bool cacheFileName=true)Mesh
setTexture(const std::string &texPath, NTextureData::Usage usage)Mesh
setVisible(bool visible)Mesh
~Ref()Refvirtual