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gameplay::AnimationClip Member List
This is the complete list of members for gameplay::AnimationClip, including all inherited members.
_scriptCallbacksgameplay::ScriptTarget [protected]
_scriptRegistriesgameplay::ScriptTarget [protected]
_scriptsgameplay::ScriptTarget [protected]
addBeginListener(AnimationClip::Listener *listener)gameplay::AnimationClip
addEndListener(AnimationClip::Listener *listener)gameplay::AnimationClip
addListener(AnimationClip::Listener *listener, unsigned long eventTime)gameplay::AnimationClip
addRef()gameplay::Ref
addScript(const char *path)gameplay::ScriptTarget
addScriptCallback(const Event *event, const char *function)gameplay::ScriptTarget
clearScripts()gameplay::ScriptTarget
crossFade(AnimationClip *clip, unsigned long duration)gameplay::AnimationClip
fireScriptEvent(const Event *event,...)gameplay::ScriptTarget
getActiveDuration() const gameplay::AnimationClip
getAnimation() const gameplay::AnimationClip
getBlendWeight() const gameplay::AnimationClip
getDuration() const gameplay::AnimationClip
getElapsedTime() const gameplay::AnimationClip
getEndTime() const gameplay::AnimationClip
getId() const gameplay::AnimationClip
getLoopBlendTime() const gameplay::AnimationClip
getRefCount() const gameplay::Ref
getRepeatCount() const gameplay::AnimationClip
getScriptEvent(const char *eventName) const gameplay::ScriptTarget
getSpeed() const gameplay::AnimationClip
getStartTime() const gameplay::AnimationClip
getTypeName() const gameplay::AnimationClip [virtual]
hasScriptListener(const char *eventName) const gameplay::ScriptTarget
hasScriptListener(const Event *event) const gameplay::ScriptTarget
isPlaying() const gameplay::AnimationClip
pause()gameplay::AnimationClip
play()gameplay::AnimationClip
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
registerEvents(EventRegistry *registry)gameplay::ScriptTarget [protected]
release()gameplay::Ref
removeBeginListener(AnimationClip::Listener *listener)gameplay::AnimationClip
removeEndListener(AnimationClip::Listener *listener)gameplay::AnimationClip
removeListener(AnimationClip::Listener *listener, unsigned long eventTime)gameplay::AnimationClip
removeScript(const char *path)gameplay::ScriptTarget
removeScript(ScriptEntry *entry)gameplay::ScriptTarget [protected]
removeScriptCallback(const Event *event, const char *function)gameplay::ScriptTarget
REPEAT_INDEFINITEgameplay::AnimationClip [static]
ScriptTarget()gameplay::ScriptTarget [protected]
setActiveDuration(unsigned long duration)gameplay::AnimationClip
setBlendWeight(float blendWeight)gameplay::AnimationClip
setLoopBlendTime(float loopBlendTime)gameplay::AnimationClip
setRepeatCount(float repeatCount)gameplay::AnimationClip
setSpeed(float speed)gameplay::AnimationClip
stop()gameplay::AnimationClip
~Ref()gameplay::Ref [protected, virtual]
~ScriptTarget()gameplay::ScriptTarget [protected, virtual]
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