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gameplay::AnimationTarget Member List
This is the complete list of members for gameplay::AnimationTarget, including all inherited members.
_targetTypegameplay::AnimationTarget [protected]
addChannel(Animation::Channel *channel)gameplay::AnimationTarget [protected]
AnimationTarget()gameplay::AnimationTarget [protected]
cloneInto(AnimationTarget *target, NodeCloneContext &context) const gameplay::AnimationTarget [protected]
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)gameplay::AnimationTarget
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)gameplay::AnimationTarget
createAnimation(const char *id, const char *url)gameplay::AnimationTarget
createAnimation(const char *id, Properties *animationProperties)gameplay::AnimationTarget
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)gameplay::AnimationTarget
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)gameplay::AnimationTarget
destroyAnimation(const char *id=NULL)gameplay::AnimationTarget
getAnimation(const char *id=NULL) const gameplay::AnimationTarget
getAnimationPropertyComponentCount(int propertyId) const =0gameplay::AnimationTarget [pure virtual]
getAnimationPropertyValue(int propertyId, AnimationValue *value)=0gameplay::AnimationTarget [pure virtual]
getChannel(const char *id) const gameplay::AnimationTarget [protected]
getPropertyId(TargetType type, const char *propertyIdStr)gameplay::AnimationTarget [protected, virtual]
removeChannel(Animation::Channel *channel)gameplay::AnimationTarget [protected]
SCALAR enum value (defined in gameplay::AnimationTarget)gameplay::AnimationTarget [protected]
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0gameplay::AnimationTarget [pure virtual]
TargetType enum namegameplay::AnimationTarget [protected]
TRANSFORM enum value (defined in gameplay::AnimationTarget)gameplay::AnimationTarget [protected]
~AnimationTarget()gameplay::AnimationTarget [protected, virtual]
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