, including all inherited members.
_targetType | gameplay::AnimationTarget | [protected] |
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
AnimationTarget() | gameplay::AnimationTarget | [protected] |
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
getAnimationPropertyComponentCount(int propertyId) const =0 | gameplay::AnimationTarget | [pure virtual] |
getAnimationPropertyValue(int propertyId, AnimationValue *value)=0 | gameplay::AnimationTarget | [pure virtual] |
getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::AnimationTarget | [protected, virtual] |
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0 | gameplay::AnimationTarget | [pure virtual] |
TargetType enum name | gameplay::AnimationTarget | [protected] |
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |