, including all inherited members.
| _targetType | gameplay::AnimationTarget | [protected] |
| addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| AnimationTarget() | gameplay::AnimationTarget | [protected] |
| cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
| createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
| createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
| getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
| getAnimationPropertyComponentCount(int propertyId) const =0 | gameplay::AnimationTarget | [pure virtual] |
| getAnimationPropertyValue(int propertyId, AnimationValue *value)=0 | gameplay::AnimationTarget | [pure virtual] |
| getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
| getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::AnimationTarget | [protected, virtual] |
| removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0 | gameplay::AnimationTarget | [pure virtual] |
| TargetType enum name | gameplay::AnimationTarget | [protected] |
| TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| ~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |