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gameplay::AudioSource Member List
This is the complete list of members for gameplay::AudioSource, including all inherited members.
addRef()gameplay::Ref
create(const char *url, bool streamed=false)gameplay::AudioSource [static]
create(Properties *properties)gameplay::AudioSource [static]
getGain() const gameplay::AudioSource
getNode() const gameplay::AudioSource
getPitch() const gameplay::AudioSource
getRefCount() const gameplay::Ref
getState() const gameplay::AudioSource
getVelocity() const gameplay::AudioSource
INITIAL enum value (defined in gameplay::AudioSource)gameplay::AudioSource
isLooped() const gameplay::AudioSource
isStreamed() const gameplay::AudioSource
pause()gameplay::AudioSource
PAUSED enum value (defined in gameplay::AudioSource)gameplay::AudioSource
play()gameplay::AudioSource
PLAYING enum value (defined in gameplay::AudioSource)gameplay::AudioSource
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
resume()gameplay::AudioSource
rewind()gameplay::AudioSource
setGain(float gain)gameplay::AudioSource
setLooped(bool looped)gameplay::AudioSource
setPitch(float pitch)gameplay::AudioSource
setVelocity(const Vector3 &velocity)gameplay::AudioSource
setVelocity(float x, float y, float z)gameplay::AudioSource
State enum namegameplay::AudioSource
stop()gameplay::AudioSource
STOPPED enum value (defined in gameplay::AudioSource)gameplay::AudioSource
~Listener() (defined in gameplay::Transform::Listener)gameplay::Transform::Listener [inline, virtual]
~Ref()gameplay::Ref [protected, virtual]
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