This is the complete list of members for
gameplay::BoundingBox, including all inherited members.
| BoundingBox() | gameplay::BoundingBox | |
| BoundingBox(const Vector3 &min, const Vector3 &max) | gameplay::BoundingBox | |
| BoundingBox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | gameplay::BoundingBox | |
| BoundingBox(const BoundingBox ©) | gameplay::BoundingBox | |
| empty() | gameplay::BoundingBox | [static] |
| getCenter() const | gameplay::BoundingBox | |
| getCenter(Vector3 *dst) const | gameplay::BoundingBox | |
| getCorners(Vector3 *dst) const | gameplay::BoundingBox | |
| intersects(const BoundingBox &box) const | gameplay::BoundingBox | |
| intersects(const BoundingSphere &sphere) const | gameplay::BoundingBox | |
| intersects(const Frustum &frustum) const | gameplay::BoundingBox | |
| intersects(const Plane &plane) const | gameplay::BoundingBox | |
| intersects(const Ray &ray) const | gameplay::BoundingBox | |
| isEmpty() const | gameplay::BoundingBox | |
| max | gameplay::BoundingBox | |
| merge(const BoundingSphere &sphere) | gameplay::BoundingBox | |
| merge(const BoundingBox &box) | gameplay::BoundingBox | |
| min | gameplay::BoundingBox | |
| operator*=(const Matrix &matrix) | gameplay::BoundingBox | [inline] |
| set(const Vector3 &min, const Vector3 &max) | gameplay::BoundingBox | |
| set(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | gameplay::BoundingBox | |
| set(const BoundingBox &box) | gameplay::BoundingBox | |
| set(const BoundingSphere &sphere) | gameplay::BoundingBox | |
| transform(const Matrix &matrix) | gameplay::BoundingBox | |
| ~BoundingBox() | gameplay::BoundingBox | |