This is the complete list of members for
gameplay::BoundingBox, including all inherited members.
BoundingBox() | gameplay::BoundingBox | |
BoundingBox(const Vector3 &min, const Vector3 &max) | gameplay::BoundingBox | |
BoundingBox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | gameplay::BoundingBox | |
BoundingBox(const BoundingBox ©) | gameplay::BoundingBox | |
empty() | gameplay::BoundingBox | [static] |
getCenter() const | gameplay::BoundingBox | |
getCenter(Vector3 *dst) const | gameplay::BoundingBox | |
getCorners(Vector3 *dst) const | gameplay::BoundingBox | |
intersects(const BoundingBox &box) const | gameplay::BoundingBox | |
intersects(const BoundingSphere &sphere) const | gameplay::BoundingBox | |
intersects(const Frustum &frustum) const | gameplay::BoundingBox | |
intersects(const Plane &plane) const | gameplay::BoundingBox | |
intersects(const Ray &ray) const | gameplay::BoundingBox | |
isEmpty() const | gameplay::BoundingBox | |
max | gameplay::BoundingBox | |
merge(const BoundingSphere &sphere) | gameplay::BoundingBox | |
merge(const BoundingBox &box) | gameplay::BoundingBox | |
min | gameplay::BoundingBox | |
operator*=(const Matrix &matrix) | gameplay::BoundingBox | [inline] |
set(const Vector3 &min, const Vector3 &max) | gameplay::BoundingBox | |
set(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | gameplay::BoundingBox | |
set(const BoundingBox &box) | gameplay::BoundingBox | |
set(const BoundingSphere &sphere) | gameplay::BoundingBox | |
transform(const Matrix &matrix) | gameplay::BoundingBox | |
~BoundingBox() | gameplay::BoundingBox | |