addRef() | gameplay::Ref | |
contains(const char *id) const | gameplay::Bundle | |
create(const char *path) | gameplay::Bundle | [static] |
getObjectCount() const | gameplay::Bundle | |
getObjectId(unsigned int index) const | gameplay::Bundle | |
getRefCount() const | gameplay::Ref | |
getVersionMajor() const | gameplay::Bundle | |
getVersionMinor() const | gameplay::Bundle | |
loadFont(const char *id) | gameplay::Bundle | |
loadMesh(const char *id) | gameplay::Bundle | |
loadNode(const char *id) | gameplay::Bundle | |
loadScene(const char *id=NULL) | gameplay::Bundle | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
~Ref() | gameplay::Ref | [protected, virtual] |