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gameplay::Bundle Member List
This is the complete list of members for gameplay::Bundle, including all inherited members.
addRef()gameplay::Ref
contains(const char *id) const gameplay::Bundle
create(const char *path)gameplay::Bundle [static]
getObjectCount() const gameplay::Bundle
getObjectId(unsigned int index) const gameplay::Bundle
getRefCount() const gameplay::Ref
getVersionMajor() const gameplay::Bundle
getVersionMinor() const gameplay::Bundle
loadFont(const char *id)gameplay::Bundle
loadMesh(const char *id)gameplay::Bundle
loadNode(const char *id)gameplay::Bundle
loadScene(const char *id=NULL)gameplay::Bundle
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
~Ref()gameplay::Ref [protected, virtual]
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