, including all inherited members.
| addListener(Camera::Listener *listener) | gameplay::Camera | |
| addRef() | gameplay::Ref | |
| create(Properties *properties) | gameplay::Camera | [static] |
| createOrthographic(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane) | gameplay::Camera | [static] |
| createPerspective(float fieldOfView, float aspectRatio, float nearPlane, float farPlane) | gameplay::Camera | [static] |
| getAspectRatio() const | gameplay::Camera | |
| getCameraType() const | gameplay::Camera | |
| getFarPlane() const | gameplay::Camera | |
| getFieldOfView() const | gameplay::Camera | |
| getFrustum() const | gameplay::Camera | |
| getInverseViewMatrix() const | gameplay::Camera | |
| getInverseViewProjectionMatrix() const | gameplay::Camera | |
| getNearPlane() const | gameplay::Camera | |
| getNode() const | gameplay::Camera | |
| getProjectionMatrix() const | gameplay::Camera | |
| getRefCount() const | gameplay::Ref | |
| getViewMatrix() const | gameplay::Camera | |
| getViewProjectionMatrix() const | gameplay::Camera | |
| getZoomX() const | gameplay::Camera | |
| getZoomY() const | gameplay::Camera | |
| ORTHOGRAPHIC enum value (defined in gameplay::Camera) | gameplay::Camera | |
| PERSPECTIVE enum value (defined in gameplay::Camera) | gameplay::Camera | |
| pickRay(const Rectangle &viewport, float x, float y, Ray *dst) const | gameplay::Camera | |
| project(const Rectangle &viewport, const Vector3 &position, float *x, float *y, float *depth=NULL) const | gameplay::Camera | |
| project(const Rectangle &viewport, const Vector3 &position, Vector2 *out) const | gameplay::Camera | |
| project(const Rectangle &viewport, const Vector3 &position, Vector3 *out) const | gameplay::Camera | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| removeListener(Camera::Listener *listener) | gameplay::Camera | |
| resetProjectionMatrix() | gameplay::Camera | |
| setAspectRatio(float aspectRatio) | gameplay::Camera | |
| setFarPlane(float farPlane) | gameplay::Camera | |
| setFieldOfView(float fieldOfView) | gameplay::Camera | |
| setNearPlane(float nearPlane) | gameplay::Camera | |
| setProjectionMatrix(const Matrix &matrix) | gameplay::Camera | |
| setZoomX(float zoomX) | gameplay::Camera | |
| setZoomY(float zoomY) | gameplay::Camera | |
| Type enum name | gameplay::Camera | |
| unproject(const Rectangle &viewport, float x, float y, float depth, Vector3 *dst) const | gameplay::Camera | |
| ~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |