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gameplay::Camera Member List
This is the complete list of members for gameplay::Camera, including all inherited members.
addListener(Camera::Listener *listener)gameplay::Camera
addRef()gameplay::Ref
create(Properties *properties)gameplay::Camera [static]
createOrthographic(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)gameplay::Camera [static]
createPerspective(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)gameplay::Camera [static]
getAspectRatio() const gameplay::Camera
getCameraType() const gameplay::Camera
getFarPlane() const gameplay::Camera
getFieldOfView() const gameplay::Camera
getFrustum() const gameplay::Camera
getInverseViewMatrix() const gameplay::Camera
getInverseViewProjectionMatrix() const gameplay::Camera
getNearPlane() const gameplay::Camera
getNode() const gameplay::Camera
getProjectionMatrix() const gameplay::Camera
getRefCount() const gameplay::Ref
getViewMatrix() const gameplay::Camera
getViewProjectionMatrix() const gameplay::Camera
getZoomX() const gameplay::Camera
getZoomY() const gameplay::Camera
ORTHOGRAPHIC enum value (defined in gameplay::Camera)gameplay::Camera
PERSPECTIVE enum value (defined in gameplay::Camera)gameplay::Camera
pickRay(const Rectangle &viewport, float x, float y, Ray *dst) const gameplay::Camera
project(const Rectangle &viewport, const Vector3 &position, float *x, float *y, float *depth=NULL) const gameplay::Camera
project(const Rectangle &viewport, const Vector3 &position, Vector2 *out) const gameplay::Camera
project(const Rectangle &viewport, const Vector3 &position, Vector3 *out) const gameplay::Camera
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
removeListener(Camera::Listener *listener)gameplay::Camera
resetProjectionMatrix()gameplay::Camera
setAspectRatio(float aspectRatio)gameplay::Camera
setFarPlane(float farPlane)gameplay::Camera
setFieldOfView(float fieldOfView)gameplay::Camera
setNearPlane(float nearPlane)gameplay::Camera
setProjectionMatrix(const Matrix &matrix)gameplay::Camera
setZoomX(float zoomX)gameplay::Camera
setZoomY(float zoomY)gameplay::Camera
Type enum namegameplay::Camera
unproject(const Rectangle &viewport, float x, float y, float depth, Vector3 *dst) const gameplay::Camera
~Listener() (defined in gameplay::Transform::Listener)gameplay::Transform::Listener [inline, virtual]
~Ref()gameplay::Ref [protected, virtual]
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