, including all inherited members.
addListener(Camera::Listener *listener) | gameplay::Camera | |
addRef() | gameplay::Ref | |
create(Properties *properties) | gameplay::Camera | [static] |
createOrthographic(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane) | gameplay::Camera | [static] |
createPerspective(float fieldOfView, float aspectRatio, float nearPlane, float farPlane) | gameplay::Camera | [static] |
getAspectRatio() const | gameplay::Camera | |
getCameraType() const | gameplay::Camera | |
getFarPlane() const | gameplay::Camera | |
getFieldOfView() const | gameplay::Camera | |
getFrustum() const | gameplay::Camera | |
getInverseViewMatrix() const | gameplay::Camera | |
getInverseViewProjectionMatrix() const | gameplay::Camera | |
getNearPlane() const | gameplay::Camera | |
getNode() const | gameplay::Camera | |
getProjectionMatrix() const | gameplay::Camera | |
getRefCount() const | gameplay::Ref | |
getViewMatrix() const | gameplay::Camera | |
getViewProjectionMatrix() const | gameplay::Camera | |
getZoomX() const | gameplay::Camera | |
getZoomY() const | gameplay::Camera | |
ORTHOGRAPHIC enum value (defined in gameplay::Camera) | gameplay::Camera | |
PERSPECTIVE enum value (defined in gameplay::Camera) | gameplay::Camera | |
pickRay(const Rectangle &viewport, float x, float y, Ray *dst) const | gameplay::Camera | |
project(const Rectangle &viewport, const Vector3 &position, float *x, float *y, float *depth=NULL) const | gameplay::Camera | |
project(const Rectangle &viewport, const Vector3 &position, Vector2 *out) const | gameplay::Camera | |
project(const Rectangle &viewport, const Vector3 &position, Vector3 *out) const | gameplay::Camera | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
removeListener(Camera::Listener *listener) | gameplay::Camera | |
resetProjectionMatrix() | gameplay::Camera | |
setAspectRatio(float aspectRatio) | gameplay::Camera | |
setFarPlane(float farPlane) | gameplay::Camera | |
setFieldOfView(float fieldOfView) | gameplay::Camera | |
setNearPlane(float nearPlane) | gameplay::Camera | |
setProjectionMatrix(const Matrix &matrix) | gameplay::Camera | |
setZoomX(float zoomX) | gameplay::Camera | |
setZoomY(float zoomY) | gameplay::Camera | |
Type enum name | gameplay::Camera | |
unproject(const Rectangle &viewport, float x, float y, float depth, Vector3 *dst) const | gameplay::Camera | |
~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |