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gameplay::Curve Member List
This is the complete list of members for gameplay::Curve, including all inherited members.
addRef()gameplay::Ref
BEZIER enum valuegameplay::Curve
BOUNCE_IN enum valuegameplay::Curve
BOUNCE_IN_OUT enum valuegameplay::Curve
BOUNCE_OUT enum valuegameplay::Curve
BOUNCE_OUT_IN enum valuegameplay::Curve
BSPLINE enum valuegameplay::Curve
CIRCULAR_IN enum valuegameplay::Curve
CIRCULAR_IN_OUT enum valuegameplay::Curve
CIRCULAR_OUT enum valuegameplay::Curve
CIRCULAR_OUT_IN enum valuegameplay::Curve
create(unsigned int pointCount, unsigned int componentCount)gameplay::Curve [static]
CUBIC_IN enum valuegameplay::Curve
CUBIC_IN_OUT enum valuegameplay::Curve
CUBIC_OUT enum valuegameplay::Curve
CUBIC_OUT_IN enum valuegameplay::Curve
ELASTIC_IN enum valuegameplay::Curve
ELASTIC_IN_OUT enum valuegameplay::Curve
ELASTIC_OUT enum valuegameplay::Curve
ELASTIC_OUT_IN enum valuegameplay::Curve
evaluate(float time, float *dst) const gameplay::Curve
evaluate(float time, float startTime, float endTime, float loopBlendTime, float *dst) const gameplay::Curve
EXPONENTIAL_IN enum valuegameplay::Curve
EXPONENTIAL_IN_OUT enum valuegameplay::Curve
EXPONENTIAL_OUT enum valuegameplay::Curve
EXPONENTIAL_OUT_IN enum valuegameplay::Curve
FLAT enum valuegameplay::Curve
getComponentCount() const gameplay::Curve
getEndTime() const gameplay::Curve
getPointCount() const gameplay::Curve
getPointInterpolation(unsigned int index) const gameplay::Curve
getPointTime(unsigned int index) const gameplay::Curve
getPointValues(unsigned int index, float *value, float *inValue, float *outValue) const gameplay::Curve
getRefCount() const gameplay::Ref
getStartTime() const gameplay::Curve
HERMITE enum valuegameplay::Curve
InterpolationType enum namegameplay::Curve
lerp(float t, float from, float to)gameplay::Curve [static]
LINEAR enum valuegameplay::Curve
OVERSHOOT_IN enum valuegameplay::Curve
OVERSHOOT_IN_OUT enum valuegameplay::Curve
OVERSHOOT_OUT enum valuegameplay::Curve
OVERSHOOT_OUT_IN enum valuegameplay::Curve
QUADRATIC_IN enum valuegameplay::Curve
QUADRATIC_IN_OUT enum valuegameplay::Curve
QUADRATIC_OUT enum valuegameplay::Curve
QUADRATIC_OUT_IN enum valuegameplay::Curve
QUARTIC_IN enum valuegameplay::Curve
QUARTIC_IN_OUT enum valuegameplay::Curve
QUARTIC_OUT enum valuegameplay::Curve
QUARTIC_OUT_IN enum valuegameplay::Curve
QUINTIC_IN enum valuegameplay::Curve
QUINTIC_IN_OUT enum valuegameplay::Curve
QUINTIC_OUT enum valuegameplay::Curve
QUINTIC_OUT_IN enum valuegameplay::Curve
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setPoint(unsigned int index, float time, float *value, InterpolationType type)gameplay::Curve
setPoint(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue)gameplay::Curve
setTangent(unsigned int index, InterpolationType type, float *inValue, float *outValue)gameplay::Curve
SINE_IN enum valuegameplay::Curve
SINE_IN_OUT enum valuegameplay::Curve
SINE_OUT enum valuegameplay::Curve
SINE_OUT_IN enum valuegameplay::Curve
SMOOTH enum valuegameplay::Curve
STEP enum valuegameplay::Curve
~Ref()gameplay::Ref [protected, virtual]
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