, including all inherited members.
addRef() | gameplay::Ref | |
BEZIER enum value | gameplay::Curve | |
BOUNCE_IN enum value | gameplay::Curve | |
BOUNCE_IN_OUT enum value | gameplay::Curve | |
BOUNCE_OUT enum value | gameplay::Curve | |
BOUNCE_OUT_IN enum value | gameplay::Curve | |
BSPLINE enum value | gameplay::Curve | |
CIRCULAR_IN enum value | gameplay::Curve | |
CIRCULAR_IN_OUT enum value | gameplay::Curve | |
CIRCULAR_OUT enum value | gameplay::Curve | |
CIRCULAR_OUT_IN enum value | gameplay::Curve | |
create(unsigned int pointCount, unsigned int componentCount) | gameplay::Curve | [static] |
CUBIC_IN enum value | gameplay::Curve | |
CUBIC_IN_OUT enum value | gameplay::Curve | |
CUBIC_OUT enum value | gameplay::Curve | |
CUBIC_OUT_IN enum value | gameplay::Curve | |
ELASTIC_IN enum value | gameplay::Curve | |
ELASTIC_IN_OUT enum value | gameplay::Curve | |
ELASTIC_OUT enum value | gameplay::Curve | |
ELASTIC_OUT_IN enum value | gameplay::Curve | |
evaluate(float time, float *dst) const | gameplay::Curve | |
evaluate(float time, float startTime, float endTime, float loopBlendTime, float *dst) const | gameplay::Curve | |
EXPONENTIAL_IN enum value | gameplay::Curve | |
EXPONENTIAL_IN_OUT enum value | gameplay::Curve | |
EXPONENTIAL_OUT enum value | gameplay::Curve | |
EXPONENTIAL_OUT_IN enum value | gameplay::Curve | |
FLAT enum value | gameplay::Curve | |
getComponentCount() const | gameplay::Curve | |
getEndTime() const | gameplay::Curve | |
getPointCount() const | gameplay::Curve | |
getPointInterpolation(unsigned int index) const | gameplay::Curve | |
getPointTime(unsigned int index) const | gameplay::Curve | |
getPointValues(unsigned int index, float *value, float *inValue, float *outValue) const | gameplay::Curve | |
getRefCount() const | gameplay::Ref | |
getStartTime() const | gameplay::Curve | |
HERMITE enum value | gameplay::Curve | |
InterpolationType enum name | gameplay::Curve | |
lerp(float t, float from, float to) | gameplay::Curve | [static] |
LINEAR enum value | gameplay::Curve | |
OVERSHOOT_IN enum value | gameplay::Curve | |
OVERSHOOT_IN_OUT enum value | gameplay::Curve | |
OVERSHOOT_OUT enum value | gameplay::Curve | |
OVERSHOOT_OUT_IN enum value | gameplay::Curve | |
QUADRATIC_IN enum value | gameplay::Curve | |
QUADRATIC_IN_OUT enum value | gameplay::Curve | |
QUADRATIC_OUT enum value | gameplay::Curve | |
QUADRATIC_OUT_IN enum value | gameplay::Curve | |
QUARTIC_IN enum value | gameplay::Curve | |
QUARTIC_IN_OUT enum value | gameplay::Curve | |
QUARTIC_OUT enum value | gameplay::Curve | |
QUARTIC_OUT_IN enum value | gameplay::Curve | |
QUINTIC_IN enum value | gameplay::Curve | |
QUINTIC_IN_OUT enum value | gameplay::Curve | |
QUINTIC_OUT enum value | gameplay::Curve | |
QUINTIC_OUT_IN enum value | gameplay::Curve | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setPoint(unsigned int index, float time, float *value, InterpolationType type) | gameplay::Curve | |
setPoint(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue) | gameplay::Curve | |
setTangent(unsigned int index, InterpolationType type, float *inValue, float *outValue) | gameplay::Curve | |
SINE_IN enum value | gameplay::Curve | |
SINE_IN_OUT enum value | gameplay::Curve | |
SINE_OUT enum value | gameplay::Curve | |
SINE_OUT_IN enum value | gameplay::Curve | |
SMOOTH enum value | gameplay::Curve | |
STEP enum value | gameplay::Curve | |
~Ref() | gameplay::Ref | [protected, virtual] |