addRef() | gameplay::Ref | |
create(const char *id, Format format, unsigned int width, unsigned int height) | gameplay::DepthStencilTarget | [static] |
DEPTH enum value | gameplay::DepthStencilTarget | |
DEPTH_STENCIL enum value | gameplay::DepthStencilTarget | |
Format enum name | gameplay::DepthStencilTarget | |
getDepthStencilTarget(const char *id) | gameplay::DepthStencilTarget | [static] |
getFormat() const | gameplay::DepthStencilTarget | |
getHeight() const | gameplay::DepthStencilTarget | |
getId() const | gameplay::DepthStencilTarget | |
getRefCount() const | gameplay::Ref | |
getWidth() const | gameplay::DepthStencilTarget | |
isPacked() const | gameplay::DepthStencilTarget | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
~Ref() | gameplay::Ref | [protected, virtual] |