| addRef() | gameplay::Ref | |
| create(const char *id, Format format, unsigned int width, unsigned int height) | gameplay::DepthStencilTarget | [static] |
| DEPTH enum value | gameplay::DepthStencilTarget | |
| DEPTH_STENCIL enum value | gameplay::DepthStencilTarget | |
| Format enum name | gameplay::DepthStencilTarget | |
| getDepthStencilTarget(const char *id) | gameplay::DepthStencilTarget | [static] |
| getFormat() const | gameplay::DepthStencilTarget | |
| getHeight() const | gameplay::DepthStencilTarget | |
| getId() const | gameplay::DepthStencilTarget | |
| getRefCount() const | gameplay::Ref | |
| getWidth() const | gameplay::DepthStencilTarget | |
| isPacked() const | gameplay::DepthStencilTarget | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| ~Ref() | gameplay::Ref | [protected, virtual] |
1.7.6.1