_node | gameplay::Drawable | [protected] |
clone(NodeCloneContext &context)=0 | gameplay::Drawable | [protected, pure virtual] |
draw(bool wireframe=false)=0 | gameplay::Drawable | [pure virtual] |
Drawable() | gameplay::Drawable | |
getNode() const | gameplay::Drawable | |
setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
~Drawable() | gameplay::Drawable | [virtual] |