| _node | gameplay::Drawable | [protected] |
| clone(NodeCloneContext &context)=0 | gameplay::Drawable | [protected, pure virtual] |
| draw(bool wireframe=false)=0 | gameplay::Drawable | [pure virtual] |
| Drawable() | gameplay::Drawable | |
| getNode() const | gameplay::Drawable | |
| setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
| ~Drawable() | gameplay::Drawable | [virtual] |
1.7.6.1