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gameplay::Effect Member List
This is the complete list of members for gameplay::Effect, including all inherited members.
addRef()gameplay::Ref
bind()gameplay::Effect
createFromFile(const char *vshPath, const char *fshPath, const char *defines=NULL)gameplay::Effect [static]
createFromSource(const char *vshSource, const char *fshSource, const char *defines=NULL)gameplay::Effect [static]
getCurrentEffect()gameplay::Effect [static]
getId() const gameplay::Effect
getRefCount() const gameplay::Ref
getUniform(const char *name) const gameplay::Effect
getUniform(unsigned int index) const gameplay::Effect
getUniformCount() const gameplay::Effect
getVertexAttribute(const char *name) const gameplay::Effect
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setValue(Uniform *uniform, float value)gameplay::Effect
setValue(Uniform *uniform, const float *values, unsigned int count=1)gameplay::Effect
setValue(Uniform *uniform, int value)gameplay::Effect
setValue(Uniform *uniform, const int *values, unsigned int count=1)gameplay::Effect
setValue(Uniform *uniform, const Matrix &value)gameplay::Effect
setValue(Uniform *uniform, const Matrix *values, unsigned int count=1)gameplay::Effect
setValue(Uniform *uniform, const Vector2 &value)gameplay::Effect
setValue(Uniform *uniform, const Vector2 *values, unsigned int count=1)gameplay::Effect
setValue(Uniform *uniform, const Vector3 &value)gameplay::Effect
setValue(Uniform *uniform, const Vector3 *values, unsigned int count=1)gameplay::Effect
setValue(Uniform *uniform, const Vector4 &value)gameplay::Effect
setValue(Uniform *uniform, const Vector4 *values, unsigned int count=1)gameplay::Effect
setValue(Uniform *uniform, const Texture::Sampler *sampler)gameplay::Effect
setValue(Uniform *uniform, const Texture::Sampler **values, unsigned int count)gameplay::Effect
~Ref()gameplay::Ref [protected, virtual]
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