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gameplay::FileSystem Member List
This is the complete list of members for gameplay::FileSystem, including all inherited members.
createFileFromAsset(const char *path)gameplay::FileSystem [static]
DialogMode enum namegameplay::FileSystem
displayFileDialog(size_t dialogMode, const char *title, const char *filterDescription, const char *filterExtensions, const char *initialDirectory)gameplay::FileSystem [static]
fileExists(const char *filePath)gameplay::FileSystem [static]
getAssetPath()gameplay::FileSystem [static]
getDirectoryName(const char *path)gameplay::FileSystem [static]
getExtension(const char *path)gameplay::FileSystem [static]
getResourcePath()gameplay::FileSystem [static]
isAbsolutePath(const char *filePath)gameplay::FileSystem [static]
listFiles(const char *dirPath, std::vector< std::string > &files)gameplay::FileSystem [static]
loadResourceAliases(const char *aliasFilePath)gameplay::FileSystem [static]
loadResourceAliases(Properties *properties)gameplay::FileSystem [static]
OPEN enum value (defined in gameplay::FileSystem)gameplay::FileSystem
open(const char *path, size_t streamMode=READ)gameplay::FileSystem [static]
openFile(const char *filePath, const char *mode)gameplay::FileSystem [static]
READ enum value (defined in gameplay::FileSystem)gameplay::FileSystem
readAll(const char *filePath, int *fileSize=NULL)gameplay::FileSystem [static]
resolvePath(const char *path)gameplay::FileSystem [static]
SAVE enum value (defined in gameplay::FileSystem)gameplay::FileSystem
setAssetPath(const char *path)gameplay::FileSystem [static]
setResourcePath(const char *path)gameplay::FileSystem [static]
StreamMode enum namegameplay::FileSystem
WRITE enum value (defined in gameplay::FileSystem)gameplay::FileSystem
~FileSystem()gameplay::FileSystem
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