createFileFromAsset(const char *path) | gameplay::FileSystem | [static] |
DialogMode enum name | gameplay::FileSystem | |
displayFileDialog(size_t dialogMode, const char *title, const char *filterDescription, const char *filterExtensions, const char *initialDirectory) | gameplay::FileSystem | [static] |
fileExists(const char *filePath) | gameplay::FileSystem | [static] |
getAssetPath() | gameplay::FileSystem | [static] |
getDirectoryName(const char *path) | gameplay::FileSystem | [static] |
getExtension(const char *path) | gameplay::FileSystem | [static] |
getResourcePath() | gameplay::FileSystem | [static] |
isAbsolutePath(const char *filePath) | gameplay::FileSystem | [static] |
listFiles(const char *dirPath, std::vector< std::string > &files) | gameplay::FileSystem | [static] |
loadResourceAliases(const char *aliasFilePath) | gameplay::FileSystem | [static] |
loadResourceAliases(Properties *properties) | gameplay::FileSystem | [static] |
OPEN enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
open(const char *path, size_t streamMode=READ) | gameplay::FileSystem | [static] |
openFile(const char *filePath, const char *mode) | gameplay::FileSystem | [static] |
READ enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
readAll(const char *filePath, int *fileSize=NULL) | gameplay::FileSystem | [static] |
resolvePath(const char *path) | gameplay::FileSystem | [static] |
SAVE enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
setAssetPath(const char *path) | gameplay::FileSystem | [static] |
setResourcePath(const char *path) | gameplay::FileSystem | [static] |
StreamMode enum name | gameplay::FileSystem | |
WRITE enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
~FileSystem() | gameplay::FileSystem |