| createFileFromAsset(const char *path) | gameplay::FileSystem | [static] |
| DialogMode enum name | gameplay::FileSystem | |
| displayFileDialog(size_t dialogMode, const char *title, const char *filterDescription, const char *filterExtensions, const char *initialDirectory) | gameplay::FileSystem | [static] |
| fileExists(const char *filePath) | gameplay::FileSystem | [static] |
| getAssetPath() | gameplay::FileSystem | [static] |
| getDirectoryName(const char *path) | gameplay::FileSystem | [static] |
| getExtension(const char *path) | gameplay::FileSystem | [static] |
| getResourcePath() | gameplay::FileSystem | [static] |
| isAbsolutePath(const char *filePath) | gameplay::FileSystem | [static] |
| listFiles(const char *dirPath, std::vector< std::string > &files) | gameplay::FileSystem | [static] |
| loadResourceAliases(const char *aliasFilePath) | gameplay::FileSystem | [static] |
| loadResourceAliases(Properties *properties) | gameplay::FileSystem | [static] |
| OPEN enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
| open(const char *path, size_t streamMode=READ) | gameplay::FileSystem | [static] |
| openFile(const char *filePath, const char *mode) | gameplay::FileSystem | [static] |
| READ enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
| readAll(const char *filePath, int *fileSize=NULL) | gameplay::FileSystem | [static] |
| resolvePath(const char *path) | gameplay::FileSystem | [static] |
| SAVE enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
| setAssetPath(const char *path) | gameplay::FileSystem | [static] |
| setResourcePath(const char *path) | gameplay::FileSystem | [static] |
| StreamMode enum name | gameplay::FileSystem | |
| WRITE enum value (defined in gameplay::FileSystem) | gameplay::FileSystem | |
| ~FileSystem() | gameplay::FileSystem |
1.7.6.1