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gameplay::Font Member List
This is the complete list of members for gameplay::Font, including all inherited members.
addRef()gameplay::Ref
ALIGN_BOTTOM enum value (defined in gameplay::Font)gameplay::Font
ALIGN_BOTTOM_HCENTER enum value (defined in gameplay::Font)gameplay::Font
ALIGN_BOTTOM_LEFT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_BOTTOM_RIGHT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_HCENTER enum value (defined in gameplay::Font)gameplay::Font
ALIGN_LEFT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_RIGHT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_TOP enum value (defined in gameplay::Font)gameplay::Font
ALIGN_TOP_HCENTER enum value (defined in gameplay::Font)gameplay::Font
ALIGN_TOP_LEFT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_TOP_RIGHT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_VCENTER enum value (defined in gameplay::Font)gameplay::Font
ALIGN_VCENTER_HCENTER enum value (defined in gameplay::Font)gameplay::Font
ALIGN_VCENTER_LEFT enum value (defined in gameplay::Font)gameplay::Font
ALIGN_VCENTER_RIGHT enum value (defined in gameplay::Font)gameplay::Font
BITMAP enum value (defined in gameplay::Font)gameplay::Font
BOLD enum value (defined in gameplay::Font)gameplay::Font
BOLD_ITALIC enum value (defined in gameplay::Font)gameplay::Font
create(const char *path, const char *id=NULL)gameplay::Font [static]
DISTANCE_FIELD enum value (defined in gameplay::Font)gameplay::Font
drawText(const char *text, int x, int y, const Vector4 &color, unsigned int size=0, bool rightToLeft=false)gameplay::Font
drawText(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)gameplay::Font
drawText(const char *text, const Rectangle &area, const Vector4 &color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle &clip=Rectangle(0, 0, 0, 0))gameplay::Font
finish()gameplay::Font
Format enum namegameplay::Font
getCharacterSpacing() const gameplay::Font
getFormat()gameplay::Font
getIndexAtLocation(const char *text, const Rectangle &clip, unsigned int size, const Vector2 &inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)gameplay::Font
getJustify(const char *justify)gameplay::Font [static]
getLocationAtIndex(const char *text, const Rectangle &clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)gameplay::Font
getRefCount() const gameplay::Ref
getSize(unsigned int index=0) const gameplay::Font
getSizeCount() const gameplay::Font
getSpriteBatch(unsigned int size) const gameplay::Font
isCharacterSupported(int character) const gameplay::Font
ITALIC enum value (defined in gameplay::Font)gameplay::Font
Justify enum namegameplay::Font
measureText(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)gameplay::Font
measureText(const char *text, const Rectangle &clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)gameplay::Font
PLAIN enum value (defined in gameplay::Font)gameplay::Font
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setCharacterSpacing(float spacing)gameplay::Font
start()gameplay::Font
Style enum namegameplay::Font
~Ref()gameplay::Ref [protected, virtual]
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