, including all inherited members.
| addRef() | gameplay::Ref | |
| ALIGN_BOTTOM enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_BOTTOM_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_BOTTOM_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_BOTTOM_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_TOP enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_TOP_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_TOP_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_TOP_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_VCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_VCENTER_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_VCENTER_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
| ALIGN_VCENTER_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
| BITMAP enum value (defined in gameplay::Font) | gameplay::Font | |
| BOLD enum value (defined in gameplay::Font) | gameplay::Font | |
| BOLD_ITALIC enum value (defined in gameplay::Font) | gameplay::Font | |
| create(const char *path, const char *id=NULL) | gameplay::Font | [static] |
| DISTANCE_FIELD enum value (defined in gameplay::Font) | gameplay::Font | |
| drawText(const char *text, int x, int y, const Vector4 &color, unsigned int size=0, bool rightToLeft=false) | gameplay::Font | |
| drawText(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false) | gameplay::Font | |
| drawText(const char *text, const Rectangle &area, const Vector4 &color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle &clip=Rectangle(0, 0, 0, 0)) | gameplay::Font | |
| finish() | gameplay::Font | |
| Format enum name | gameplay::Font | |
| getCharacterSpacing() const | gameplay::Font | |
| getFormat() | gameplay::Font | |
| getIndexAtLocation(const char *text, const Rectangle &clip, unsigned int size, const Vector2 &inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false) | gameplay::Font | |
| getJustify(const char *justify) | gameplay::Font | [static] |
| getLocationAtIndex(const char *text, const Rectangle &clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false) | gameplay::Font | |
| getRefCount() const | gameplay::Ref | |
| getSize(unsigned int index=0) const | gameplay::Font | |
| getSizeCount() const | gameplay::Font | |
| getSpriteBatch(unsigned int size) const | gameplay::Font | |
| isCharacterSupported(int character) const | gameplay::Font | |
| ITALIC enum value (defined in gameplay::Font) | gameplay::Font | |
| Justify enum name | gameplay::Font | |
| measureText(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut) | gameplay::Font | |
| measureText(const char *text, const Rectangle &clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false) | gameplay::Font | |
| PLAIN enum value (defined in gameplay::Font) | gameplay::Font | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setCharacterSpacing(float spacing) | gameplay::Font | |
| start() | gameplay::Font | |
| Style enum name | gameplay::Font | |
| ~Ref() | gameplay::Ref | [protected, virtual] |