, including all inherited members.
addRef() | gameplay::Ref | |
ALIGN_BOTTOM enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_BOTTOM_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_BOTTOM_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_BOTTOM_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_TOP enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_TOP_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_TOP_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_TOP_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_VCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_VCENTER_HCENTER enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_VCENTER_LEFT enum value (defined in gameplay::Font) | gameplay::Font | |
ALIGN_VCENTER_RIGHT enum value (defined in gameplay::Font) | gameplay::Font | |
BITMAP enum value (defined in gameplay::Font) | gameplay::Font | |
BOLD enum value (defined in gameplay::Font) | gameplay::Font | |
BOLD_ITALIC enum value (defined in gameplay::Font) | gameplay::Font | |
create(const char *path, const char *id=NULL) | gameplay::Font | [static] |
DISTANCE_FIELD enum value (defined in gameplay::Font) | gameplay::Font | |
drawText(const char *text, int x, int y, const Vector4 &color, unsigned int size=0, bool rightToLeft=false) | gameplay::Font | |
drawText(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false) | gameplay::Font | |
drawText(const char *text, const Rectangle &area, const Vector4 &color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle &clip=Rectangle(0, 0, 0, 0)) | gameplay::Font | |
finish() | gameplay::Font | |
Format enum name | gameplay::Font | |
getCharacterSpacing() const | gameplay::Font | |
getFormat() | gameplay::Font | |
getIndexAtLocation(const char *text, const Rectangle &clip, unsigned int size, const Vector2 &inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false) | gameplay::Font | |
getJustify(const char *justify) | gameplay::Font | [static] |
getLocationAtIndex(const char *text, const Rectangle &clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false) | gameplay::Font | |
getRefCount() const | gameplay::Ref | |
getSize(unsigned int index=0) const | gameplay::Font | |
getSizeCount() const | gameplay::Font | |
getSpriteBatch(unsigned int size) const | gameplay::Font | |
isCharacterSupported(int character) const | gameplay::Font | |
ITALIC enum value (defined in gameplay::Font) | gameplay::Font | |
Justify enum name | gameplay::Font | |
measureText(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut) | gameplay::Font | |
measureText(const char *text, const Rectangle &clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false) | gameplay::Font | |
PLAIN enum value (defined in gameplay::Font) | gameplay::Font | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setCharacterSpacing(float spacing) | gameplay::Font | |
start() | gameplay::Font | |
Style enum name | gameplay::Font | |
~Ref() | gameplay::Ref | [protected, virtual] |