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gameplay::FrameBuffer Member List
This is the complete list of members for gameplay::FrameBuffer, including all inherited members.
addRef()gameplay::Ref
bind()gameplay::FrameBuffer
bindDefault()gameplay::FrameBuffer [static]
create(const char *id)gameplay::FrameBuffer [static]
create(const char *id, unsigned int width, unsigned int height)gameplay::FrameBuffer [static]
createScreenshot(Image::Format format=Image::RGBA)gameplay::FrameBuffer [static]
getCurrent()gameplay::FrameBuffer [static]
getDepthStencilTarget() const gameplay::FrameBuffer
getFrameBuffer(const char *id)gameplay::FrameBuffer [static]
getHeight() const gameplay::FrameBuffer
getId() const gameplay::FrameBuffer
getMaxRenderTargets()gameplay::FrameBuffer [static]
getRefCount() const gameplay::Ref
getRenderTarget(unsigned int index=0) const gameplay::FrameBuffer
getRenderTargetCount() const gameplay::FrameBuffer
getScreenshot(Image *image)gameplay::FrameBuffer [static]
getWidth() const gameplay::FrameBuffer
isDefault() const gameplay::FrameBuffer
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setDepthStencilTarget(DepthStencilTarget *target)gameplay::FrameBuffer
setRenderTarget(RenderTarget *target, unsigned int index=0)gameplay::FrameBuffer
setRenderTarget(RenderTarget *target, Texture::CubeFace face, unsigned int index=0)gameplay::FrameBuffer
~Ref()gameplay::Ref [protected, virtual]
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