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gameplay
FrameBuffer
gameplay::FrameBuffer Member List
This is the complete list of members for
gameplay::FrameBuffer
, including all inherited members.
addRef
()
gameplay::Ref
bind
()
gameplay::FrameBuffer
bindDefault
()
gameplay::FrameBuffer
[static]
create
(const char *id)
gameplay::FrameBuffer
[static]
create
(const char *id, unsigned int width, unsigned int height)
gameplay::FrameBuffer
[static]
createScreenshot
(Image::Format format=Image::RGBA)
gameplay::FrameBuffer
[static]
getCurrent
()
gameplay::FrameBuffer
[static]
getDepthStencilTarget
() const
gameplay::FrameBuffer
getFrameBuffer
(const char *id)
gameplay::FrameBuffer
[static]
getHeight
() const
gameplay::FrameBuffer
getId
() const
gameplay::FrameBuffer
getMaxRenderTargets
()
gameplay::FrameBuffer
[static]
getRefCount
() const
gameplay::Ref
getRenderTarget
(unsigned int index=0) const
gameplay::FrameBuffer
getRenderTargetCount
() const
gameplay::FrameBuffer
getScreenshot
(Image *image)
gameplay::FrameBuffer
[static]
getWidth
() const
gameplay::FrameBuffer
isDefault
() const
gameplay::FrameBuffer
Ref
()
gameplay::Ref
[protected]
Ref
(const Ref ©)
gameplay::Ref
[protected]
release
()
gameplay::Ref
setDepthStencilTarget
(DepthStencilTarget *target)
gameplay::FrameBuffer
setRenderTarget
(RenderTarget *target, unsigned int index=0)
gameplay::FrameBuffer
setRenderTarget
(RenderTarget *target, Texture::CubeFace face, unsigned int index=0)
gameplay::FrameBuffer
~Ref
()
gameplay::Ref
[protected, virtual]
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Generated on Sat Jan 24 2015 15:29:42 for gameplay by
1.7.6.1