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gameplay::Game Member List
This is the complete list of members for gameplay::Game, including all inherited members.
canExit() const gameplay::Game [inline]
clear(ClearFlags flags, const Vector4 &clearColor, float clearDepth, int clearStencil)gameplay::Game
clear(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil)gameplay::Game
CLEAR_COLOR enum value (defined in gameplay::Game)gameplay::Game
CLEAR_COLOR_DEPTH enum value (defined in gameplay::Game)gameplay::Game
CLEAR_COLOR_DEPTH_STENCIL enum value (defined in gameplay::Game)gameplay::Game
CLEAR_COLOR_STENCIL enum value (defined in gameplay::Game)gameplay::Game
CLEAR_DEPTH enum value (defined in gameplay::Game)gameplay::Game
CLEAR_DEPTH_STENCIL enum value (defined in gameplay::Game)gameplay::Game
CLEAR_STENCIL enum value (defined in gameplay::Game)gameplay::Game
ClearFlags enum namegameplay::Game
clearSchedule()gameplay::Game
displayKeyboard(bool display)gameplay::Game [inline]
exit()gameplay::Game
finalize()gameplay::Game [protected, virtual]
frame()gameplay::Game
Game()gameplay::Game
gamepadEvent(Gamepad::GamepadEvent evt, Gamepad *gamepad)gameplay::Game [virtual]
gestureDragEvent(int x, int y)gameplay::Game [virtual]
gestureDropEvent(int x, int y)gameplay::Game [virtual]
gestureLongTapEvent(int x, int y, float duration)gameplay::Game [virtual]
gesturePinchEvent(int x, int y, float scale)gameplay::Game [virtual]
gestureSwipeEvent(int x, int y, int direction)gameplay::Game [virtual]
gestureTapEvent(int x, int y)gameplay::Game [virtual]
getAbsoluteTime()gameplay::Game [static]
getAccelerometerValues(float *pitch, float *roll)gameplay::Game [inline]
getAIController() const gameplay::Game [inline]
getAnimationController() const gameplay::Game [inline]
getArguments(int *argc, char ***argv) const gameplay::Game
getAspectRatio() const gameplay::Game [inline]
getAudioController() const gameplay::Game [inline]
getAudioListener()gameplay::Game
getConfig() const gameplay::Game
getFrameRate() const gameplay::Game [inline]
getGamepad(unsigned int index, bool preferPhysical=true) const gameplay::Game [inline]
getGamepadCount() const gameplay::Game [inline]
getGameTime()gameplay::Game [static]
getHeight() const gameplay::Game [inline]
getInstance()gameplay::Game [static]
getPhysicsController() const gameplay::Game [inline]
getScriptController() const gameplay::Game [inline]
getSensorValues(float *accelX, float *accelY, float *accelZ, float *gyroX, float *gyroY, float *gyroZ)gameplay::Game [inline]
getState() const gameplay::Game [inline]
getViewport() const gameplay::Game [inline]
getWidth() const gameplay::Game [inline]
hasAccelerometer() const gameplay::Game [inline]
hasMouse()gameplay::Game [inline]
initialize()gameplay::Game [protected, virtual]
isCursorVisible()gameplay::Game [inline]
isGestureRegistered(Gesture::GestureEvent evt)gameplay::Game
isGestureSupported(Gesture::GestureEvent evt)gameplay::Game
isInitialized() const gameplay::Game [inline]
isMouseCaptured()gameplay::Game [inline]
isMultiSampling() const gameplay::Game [inline]
isMultiTouch() const gameplay::Game [inline]
isVsync()gameplay::Game [static]
keyEvent(Keyboard::KeyEvent evt, int key)gameplay::Game [virtual]
launchURL(const char *url) const gameplay::Game
mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)gameplay::Game [virtual]
pause()gameplay::Game
PAUSED enum value (defined in gameplay::Game)gameplay::Game
registerGesture(Gesture::GestureEvent evt)gameplay::Game
render(float elapsedTime)gameplay::Game [protected, virtual]
renderOnce(T *instance, void(T::*method)(void *), void *cookie)gameplay::Game [protected]
renderOnce(const char *function)gameplay::Game [protected]
resizeEvent(unsigned int width, unsigned int height)gameplay::Game [virtual]
resume()gameplay::Game
run()gameplay::Game
RUNNING enum value (defined in gameplay::Game)gameplay::Game
schedule(float timeOffset, TimeListener *timeListener, void *cookie=0)gameplay::Game
schedule(float timeOffset, const char *function)gameplay::Game
setCursorVisible(bool visible)gameplay::Game [inline]
setMouseCaptured(bool captured)gameplay::Game [inline]
setMultiSampling(bool enabled)gameplay::Game [inline]
setMultiTouch(bool enabled)gameplay::Game [inline]
setViewport(const Rectangle &viewport)gameplay::Game
setVsync(bool enable)gameplay::Game [static]
State enum namegameplay::Game
touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)gameplay::Game [virtual]
UNINITIALIZED enum value (defined in gameplay::Game)gameplay::Game
unregisterGesture(Gesture::GestureEvent evt)gameplay::Game
update(float elapsedTime)gameplay::Game [protected, virtual]
updateOnce()gameplay::Game [protected]
~Game()gameplay::Game [virtual]
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