, including all inherited members.
| canExit() const | gameplay::Game | [inline] |
| clear(ClearFlags flags, const Vector4 &clearColor, float clearDepth, int clearStencil) | gameplay::Game | |
| clear(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil) | gameplay::Game | |
| CLEAR_COLOR enum value (defined in gameplay::Game) | gameplay::Game | |
| CLEAR_COLOR_DEPTH enum value (defined in gameplay::Game) | gameplay::Game | |
| CLEAR_COLOR_DEPTH_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
| CLEAR_COLOR_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
| CLEAR_DEPTH enum value (defined in gameplay::Game) | gameplay::Game | |
| CLEAR_DEPTH_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
| CLEAR_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
| ClearFlags enum name | gameplay::Game | |
| clearSchedule() | gameplay::Game | |
| displayKeyboard(bool display) | gameplay::Game | [inline] |
| exit() | gameplay::Game | |
| finalize() | gameplay::Game | [protected, virtual] |
| frame() | gameplay::Game | |
| Game() | gameplay::Game | |
| gamepadEvent(Gamepad::GamepadEvent evt, Gamepad *gamepad) | gameplay::Game | [virtual] |
| gestureDragEvent(int x, int y) | gameplay::Game | [virtual] |
| gestureDropEvent(int x, int y) | gameplay::Game | [virtual] |
| gestureLongTapEvent(int x, int y, float duration) | gameplay::Game | [virtual] |
| gesturePinchEvent(int x, int y, float scale) | gameplay::Game | [virtual] |
| gestureSwipeEvent(int x, int y, int direction) | gameplay::Game | [virtual] |
| gestureTapEvent(int x, int y) | gameplay::Game | [virtual] |
| getAbsoluteTime() | gameplay::Game | [static] |
| getAccelerometerValues(float *pitch, float *roll) | gameplay::Game | [inline] |
| getAIController() const | gameplay::Game | [inline] |
| getAnimationController() const | gameplay::Game | [inline] |
| getArguments(int *argc, char ***argv) const | gameplay::Game | |
| getAspectRatio() const | gameplay::Game | [inline] |
| getAudioController() const | gameplay::Game | [inline] |
| getAudioListener() | gameplay::Game | |
| getConfig() const | gameplay::Game | |
| getFrameRate() const | gameplay::Game | [inline] |
| getGamepad(unsigned int index, bool preferPhysical=true) const | gameplay::Game | [inline] |
| getGamepadCount() const | gameplay::Game | [inline] |
| getGameTime() | gameplay::Game | [static] |
| getHeight() const | gameplay::Game | [inline] |
| getInstance() | gameplay::Game | [static] |
| getPhysicsController() const | gameplay::Game | [inline] |
| getScriptController() const | gameplay::Game | [inline] |
| getSensorValues(float *accelX, float *accelY, float *accelZ, float *gyroX, float *gyroY, float *gyroZ) | gameplay::Game | [inline] |
| getState() const | gameplay::Game | [inline] |
| getViewport() const | gameplay::Game | [inline] |
| getWidth() const | gameplay::Game | [inline] |
| hasAccelerometer() const | gameplay::Game | [inline] |
| hasMouse() | gameplay::Game | [inline] |
| initialize() | gameplay::Game | [protected, virtual] |
| isCursorVisible() | gameplay::Game | [inline] |
| isGestureRegistered(Gesture::GestureEvent evt) | gameplay::Game | |
| isGestureSupported(Gesture::GestureEvent evt) | gameplay::Game | |
| isInitialized() const | gameplay::Game | [inline] |
| isMouseCaptured() | gameplay::Game | [inline] |
| isMultiSampling() const | gameplay::Game | [inline] |
| isMultiTouch() const | gameplay::Game | [inline] |
| isVsync() | gameplay::Game | [static] |
| keyEvent(Keyboard::KeyEvent evt, int key) | gameplay::Game | [virtual] |
| launchURL(const char *url) const | gameplay::Game | |
| mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta) | gameplay::Game | [virtual] |
| pause() | gameplay::Game | |
| PAUSED enum value (defined in gameplay::Game) | gameplay::Game | |
| registerGesture(Gesture::GestureEvent evt) | gameplay::Game | |
| render(float elapsedTime) | gameplay::Game | [protected, virtual] |
| renderOnce(T *instance, void(T::*method)(void *), void *cookie) | gameplay::Game | [protected] |
| renderOnce(const char *function) | gameplay::Game | [protected] |
| resizeEvent(unsigned int width, unsigned int height) | gameplay::Game | [virtual] |
| resume() | gameplay::Game | |
| run() | gameplay::Game | |
| RUNNING enum value (defined in gameplay::Game) | gameplay::Game | |
| schedule(float timeOffset, TimeListener *timeListener, void *cookie=0) | gameplay::Game | |
| schedule(float timeOffset, const char *function) | gameplay::Game | |
| setCursorVisible(bool visible) | gameplay::Game | [inline] |
| setMouseCaptured(bool captured) | gameplay::Game | [inline] |
| setMultiSampling(bool enabled) | gameplay::Game | [inline] |
| setMultiTouch(bool enabled) | gameplay::Game | [inline] |
| setViewport(const Rectangle &viewport) | gameplay::Game | |
| setVsync(bool enable) | gameplay::Game | [static] |
| State enum name | gameplay::Game | |
| touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) | gameplay::Game | [virtual] |
| UNINITIALIZED enum value (defined in gameplay::Game) | gameplay::Game | |
| unregisterGesture(Gesture::GestureEvent evt) | gameplay::Game | |
| update(float elapsedTime) | gameplay::Game | [protected, virtual] |
| updateOnce() | gameplay::Game | [protected] |
| ~Game() | gameplay::Game | [virtual] |