, including all inherited members.
canExit() const | gameplay::Game | [inline] |
clear(ClearFlags flags, const Vector4 &clearColor, float clearDepth, int clearStencil) | gameplay::Game | |
clear(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil) | gameplay::Game | |
CLEAR_COLOR enum value (defined in gameplay::Game) | gameplay::Game | |
CLEAR_COLOR_DEPTH enum value (defined in gameplay::Game) | gameplay::Game | |
CLEAR_COLOR_DEPTH_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
CLEAR_COLOR_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
CLEAR_DEPTH enum value (defined in gameplay::Game) | gameplay::Game | |
CLEAR_DEPTH_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
CLEAR_STENCIL enum value (defined in gameplay::Game) | gameplay::Game | |
ClearFlags enum name | gameplay::Game | |
clearSchedule() | gameplay::Game | |
displayKeyboard(bool display) | gameplay::Game | [inline] |
exit() | gameplay::Game | |
finalize() | gameplay::Game | [protected, virtual] |
frame() | gameplay::Game | |
Game() | gameplay::Game | |
gamepadEvent(Gamepad::GamepadEvent evt, Gamepad *gamepad) | gameplay::Game | [virtual] |
gestureDragEvent(int x, int y) | gameplay::Game | [virtual] |
gestureDropEvent(int x, int y) | gameplay::Game | [virtual] |
gestureLongTapEvent(int x, int y, float duration) | gameplay::Game | [virtual] |
gesturePinchEvent(int x, int y, float scale) | gameplay::Game | [virtual] |
gestureSwipeEvent(int x, int y, int direction) | gameplay::Game | [virtual] |
gestureTapEvent(int x, int y) | gameplay::Game | [virtual] |
getAbsoluteTime() | gameplay::Game | [static] |
getAccelerometerValues(float *pitch, float *roll) | gameplay::Game | [inline] |
getAIController() const | gameplay::Game | [inline] |
getAnimationController() const | gameplay::Game | [inline] |
getArguments(int *argc, char ***argv) const | gameplay::Game | |
getAspectRatio() const | gameplay::Game | [inline] |
getAudioController() const | gameplay::Game | [inline] |
getAudioListener() | gameplay::Game | |
getConfig() const | gameplay::Game | |
getFrameRate() const | gameplay::Game | [inline] |
getGamepad(unsigned int index, bool preferPhysical=true) const | gameplay::Game | [inline] |
getGamepadCount() const | gameplay::Game | [inline] |
getGameTime() | gameplay::Game | [static] |
getHeight() const | gameplay::Game | [inline] |
getInstance() | gameplay::Game | [static] |
getPhysicsController() const | gameplay::Game | [inline] |
getScriptController() const | gameplay::Game | [inline] |
getSensorValues(float *accelX, float *accelY, float *accelZ, float *gyroX, float *gyroY, float *gyroZ) | gameplay::Game | [inline] |
getState() const | gameplay::Game | [inline] |
getViewport() const | gameplay::Game | [inline] |
getWidth() const | gameplay::Game | [inline] |
hasAccelerometer() const | gameplay::Game | [inline] |
hasMouse() | gameplay::Game | [inline] |
initialize() | gameplay::Game | [protected, virtual] |
isCursorVisible() | gameplay::Game | [inline] |
isGestureRegistered(Gesture::GestureEvent evt) | gameplay::Game | |
isGestureSupported(Gesture::GestureEvent evt) | gameplay::Game | |
isInitialized() const | gameplay::Game | [inline] |
isMouseCaptured() | gameplay::Game | [inline] |
isMultiSampling() const | gameplay::Game | [inline] |
isMultiTouch() const | gameplay::Game | [inline] |
isVsync() | gameplay::Game | [static] |
keyEvent(Keyboard::KeyEvent evt, int key) | gameplay::Game | [virtual] |
launchURL(const char *url) const | gameplay::Game | |
mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta) | gameplay::Game | [virtual] |
pause() | gameplay::Game | |
PAUSED enum value (defined in gameplay::Game) | gameplay::Game | |
registerGesture(Gesture::GestureEvent evt) | gameplay::Game | |
render(float elapsedTime) | gameplay::Game | [protected, virtual] |
renderOnce(T *instance, void(T::*method)(void *), void *cookie) | gameplay::Game | [protected] |
renderOnce(const char *function) | gameplay::Game | [protected] |
resizeEvent(unsigned int width, unsigned int height) | gameplay::Game | [virtual] |
resume() | gameplay::Game | |
run() | gameplay::Game | |
RUNNING enum value (defined in gameplay::Game) | gameplay::Game | |
schedule(float timeOffset, TimeListener *timeListener, void *cookie=0) | gameplay::Game | |
schedule(float timeOffset, const char *function) | gameplay::Game | |
setCursorVisible(bool visible) | gameplay::Game | [inline] |
setMouseCaptured(bool captured) | gameplay::Game | [inline] |
setMultiSampling(bool enabled) | gameplay::Game | [inline] |
setMultiTouch(bool enabled) | gameplay::Game | [inline] |
setViewport(const Rectangle &viewport) | gameplay::Game | |
setVsync(bool enable) | gameplay::Game | [static] |
State enum name | gameplay::Game | |
touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) | gameplay::Game | [virtual] |
UNINITIALIZED enum value (defined in gameplay::Game) | gameplay::Game | |
unregisterGesture(Gesture::GestureEvent evt) | gameplay::Game | |
update(float elapsedTime) | gameplay::Game | [protected, virtual] |
updateOnce() | gameplay::Game | [protected] |
~Game() | gameplay::Game | [virtual] |