| addRef() | gameplay::Ref | |
| create(unsigned int rows, unsigned int columns) | gameplay::HeightField | [static] |
| createFromImage(const char *path, float heightMin=0, float heightMax=1) | gameplay::HeightField | [static] |
| createFromRAW(const char *path, unsigned int width, unsigned int height, float heightMin=0, float heightMax=1) | gameplay::HeightField | [static] |
| getArray() const | gameplay::HeightField | |
| getColumnCount() const | gameplay::HeightField | |
| getHeight(float column, float row) const | gameplay::HeightField | |
| getRefCount() const | gameplay::Ref | |
| getRowCount() const | gameplay::HeightField | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| ~Ref() | gameplay::Ref | [protected, virtual] |
1.7.6.1