addRef() | gameplay::Ref | |
create(unsigned int rows, unsigned int columns) | gameplay::HeightField | [static] |
createFromImage(const char *path, float heightMin=0, float heightMax=1) | gameplay::HeightField | [static] |
createFromRAW(const char *path, unsigned int width, unsigned int height, float heightMin=0, float heightMax=1) | gameplay::HeightField | [static] |
getArray() const | gameplay::HeightField | |
getColumnCount() const | gameplay::HeightField | |
getHeight(float column, float row) const | gameplay::HeightField | |
getRefCount() const | gameplay::Ref | |
getRowCount() const | gameplay::HeightField | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
~Ref() | gameplay::Ref | [protected, virtual] |