addRef() | gameplay::Ref | |
getRefCount() const | gameplay::Ref | |
getType()=0 | gameplay::Layout | [pure virtual] |
LAYOUT_ABSOLUTE enum value | gameplay::Layout | |
LAYOUT_FLOW enum value | gameplay::Layout | |
LAYOUT_VERTICAL enum value | gameplay::Layout | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) | gameplay::Layout | [protected, virtual] |
Type enum name | gameplay::Layout | |
update(const Container *container)=0 | gameplay::Layout | [protected, pure virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |