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gameplay::Material Member List
This is the complete list of members for gameplay::Material, including all inherited members.
_autoBindingsgameplay::RenderState [protected]
_customAutoBindingResolversgameplay::RenderState [protected, static]
_nodeBindinggameplay::RenderState [protected]
_parametersgameplay::RenderState [mutable, protected]
_parentgameplay::RenderState [protected]
_stategameplay::RenderState [mutable, protected]
addParameter(MaterialParameter *param)gameplay::RenderState
addRef()gameplay::Ref
applyAutoBinding(const char *uniformName, const char *autoBinding)gameplay::RenderState [protected]
AutoBinding enum namegameplay::RenderState
bind(Pass *pass)gameplay::RenderState [protected]
Blend enum namegameplay::RenderState
BLEND_CONSTANT_ALPHA enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_DST_ALPHA enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_DST_COLOR enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ONE enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ONE_MINUS_CONSTANT_ALPHA enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ONE_MINUS_DST_ALPHA enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ONE_MINUS_DST_COLOR enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ONE_MINUS_SRC_ALPHA enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ONE_MINUS_SRC_COLOR enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_SRC_ALPHA enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_SRC_ALPHA_SATURATE enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_SRC_COLOR enum value (defined in gameplay::RenderState)gameplay::RenderState
BLEND_ZERO enum value (defined in gameplay::RenderState)gameplay::RenderState
CAMERA_VIEW_POSITION enum valuegameplay::RenderState
CAMERA_WORLD_POSITION enum valuegameplay::RenderState
cloneInto(RenderState *renderState, NodeCloneContext &context) const gameplay::RenderState [protected]
create(const char *url)gameplay::Material [static]
create(const char *url, PassCallback callback, void *cookie=NULL)gameplay::Material [static]
create(Properties *materialProperties)gameplay::Material [static]
create(Effect *effect)gameplay::Material [static]
create(const char *vshPath, const char *fshPath, const char *defines=NULL)gameplay::Material [static]
CULL_FACE_SIDE_BACK enum value (defined in gameplay::RenderState)gameplay::RenderState
CULL_FACE_SIDE_FRONT enum value (defined in gameplay::RenderState)gameplay::RenderState
CULL_FACE_SIDE_FRONT_AND_BACK enum value (defined in gameplay::RenderState)gameplay::RenderState
CullFaceSide enum namegameplay::RenderState
DEPTH_ALWAYS enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_EQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_GEQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_GREATER enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_LEQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_LESS enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_NEVER enum value (defined in gameplay::RenderState)gameplay::RenderState
DEPTH_NOTEQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
DepthFunction enum namegameplay::RenderState
finalize()gameplay::RenderState [protected, static]
FRONT_FACE_CCW enum value (defined in gameplay::RenderState)gameplay::RenderState
FRONT_FACE_CW enum value (defined in gameplay::RenderState)gameplay::RenderState
FrontFace enum namegameplay::RenderState
getParameter(const char *name) const gameplay::RenderState
getParameterByIndex(unsigned int index)gameplay::RenderState
getParameterCount() const gameplay::RenderState
getRefCount() const gameplay::Ref
getStateBlock() const gameplay::RenderState
getTechnique(const char *id) const gameplay::Material
getTechnique() const gameplay::Material
getTechniqueByIndex(unsigned int index) const gameplay::Material
getTechniqueCount() const gameplay::Material
getTopmost(RenderState *below)gameplay::RenderState [protected]
initialize()gameplay::RenderState [protected, static]
INVERSE_TRANSPOSE_WORLD_MATRIX enum valuegameplay::RenderState
INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX enum valuegameplay::RenderState
MATRIX_PALETTE enum valuegameplay::RenderState
NONE enum value (defined in gameplay::RenderState)gameplay::RenderState
PassCallback typedefgameplay::Material
PROJECTION_MATRIX enum valuegameplay::RenderState
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
removeParameter(const char *name)gameplay::RenderState
RenderState()gameplay::RenderState [protected]
SCENE_AMBIENT_COLOR enum valuegameplay::RenderState
setNodeBinding(Node *node)gameplay::Material [virtual]
setParameterAutoBinding(const char *name, AutoBinding autoBinding)gameplay::RenderState
setParameterAutoBinding(const char *name, const char *autoBinding)gameplay::RenderState
setStateBlock(StateBlock *state)gameplay::RenderState
setTechnique(const char *id)gameplay::Material
STENCIL_ALWAYS enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_EQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_GEQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_GREATER enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_LEQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_LESS enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_NEVER enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_NOTEQUAL enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_DECR enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_DECR_WRAP enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_INCR enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_INCR_WRAP enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_INVERT enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_KEEP enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_REPLACE enum value (defined in gameplay::RenderState)gameplay::RenderState
STENCIL_OP_ZERO enum value (defined in gameplay::RenderState)gameplay::RenderState
StencilFunction enum namegameplay::RenderState
StencilOperation enum namegameplay::RenderState
VIEW_MATRIX enum valuegameplay::RenderState
VIEW_PROJECTION_MATRIX enum valuegameplay::RenderState
WORLD_MATRIX enum valuegameplay::RenderState
WORLD_VIEW_MATRIX enum valuegameplay::RenderState
WORLD_VIEW_PROJECTION_MATRIX enum valuegameplay::RenderState
~Ref()gameplay::Ref [protected, virtual]
~RenderState()gameplay::RenderState [protected, virtual]
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