, including all inherited members.
| _targetType | gameplay::AnimationTarget | [protected] |
| addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| addRef() | gameplay::Ref | |
| ANIMATE_UNIFORM | gameplay::MaterialParameter | [static] |
| AnimationTarget() | gameplay::AnimationTarget | [protected] |
| bindValue(ClassType *classInstance, ParameterType(ClassType::*valueMethod)() const) | gameplay::MaterialParameter | |
| bindValue(ClassType *classInstance, ParameterType(ClassType::*valueMethod)() const, unsigned int(ClassType::*countMethod)() const) | gameplay::MaterialParameter | |
| bindValue(Node *node, const char *binding) | gameplay::MaterialParameter | |
| gameplay::AnimationTarget::cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
| createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
| createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
| floatPtrValue | gameplay::MaterialParameter | |
| floatValue | gameplay::MaterialParameter | |
| getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
| getAnimationPropertyComponentCount(int propertyId) const | gameplay::MaterialParameter | [virtual] |
| getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::MaterialParameter | [virtual] |
| getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
| getName() const | gameplay::MaterialParameter | |
| getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::AnimationTarget | [protected, virtual] |
| getRefCount() const | gameplay::Ref | |
| getSampler(unsigned int index=0) const | gameplay::MaterialParameter | |
| intPtrValue | gameplay::MaterialParameter | |
| intValue | gameplay::MaterialParameter | |
| method | gameplay::MaterialParameter | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| samplerArrayValue | gameplay::MaterialParameter | |
| samplerValue | gameplay::MaterialParameter | |
| SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::MaterialParameter | [virtual] |
| setFloat(float value) | gameplay::MaterialParameter | |
| setFloatArray(const float *values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| setInt(int value) | gameplay::MaterialParameter | |
| setIntArray(const int *values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| setMatrix(const Matrix &value) | gameplay::MaterialParameter | |
| setMatrixArray(const Matrix *values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| setSampler(const char *texturePath, bool generateMipmaps) | gameplay::MaterialParameter | |
| setSampler(const Texture::Sampler *value) | gameplay::MaterialParameter | |
| setSamplerArray(const Texture::Sampler **values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| setValue(float value) | gameplay::MaterialParameter | |
| setValue(int value) | gameplay::MaterialParameter | |
| setValue(const float *values, unsigned int count=1) | gameplay::MaterialParameter | |
| setValue(const int *values, unsigned int count=1) | gameplay::MaterialParameter | |
| setValue(const Vector2 &value) | gameplay::MaterialParameter | |
| setValue(const Vector2 *values, unsigned int count=1) | gameplay::MaterialParameter | |
| setValue(const Vector3 &value) | gameplay::MaterialParameter | |
| setValue(const Vector3 *values, unsigned int count=1) | gameplay::MaterialParameter | |
| setValue(const Vector4 &value) | gameplay::MaterialParameter | |
| setValue(const Vector4 *values, unsigned int count=1) | gameplay::MaterialParameter | |
| setValue(const Matrix &value) | gameplay::MaterialParameter | |
| setValue(const Matrix *values, unsigned int count=1) | gameplay::MaterialParameter | |
| setValue(const Texture::Sampler *sampler) | gameplay::MaterialParameter | |
| setValue(const Texture::Sampler **samplers, unsigned int count) | gameplay::MaterialParameter | |
| setValue(const char *texturePath, bool generateMipmaps) | gameplay::MaterialParameter | |
| setVector2(const Vector2 &value) | gameplay::MaterialParameter | |
| setVector2Array(const Vector2 *values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| setVector3(const Vector3 &value) | gameplay::MaterialParameter | |
| setVector3Array(const Vector3 *values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| setVector4(const Vector4 &value) | gameplay::MaterialParameter | |
| setVector4Array(const Vector4 *values, unsigned int count, bool copy=false) | gameplay::MaterialParameter | |
| TargetType enum name | gameplay::AnimationTarget | [protected] |
| TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| ~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |