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gameplay::Mesh Member List
This is the complete list of members for gameplay::Mesh, including all inherited members.
addPart(PrimitiveType primitiveType, Mesh::IndexFormat indexFormat, unsigned int indexCount, bool dynamic=false)gameplay::Mesh
addRef()gameplay::Ref
createBoundingBox(const BoundingBox &box)gameplay::Mesh [static]
createLines(Vector3 *points, unsigned int pointCount)gameplay::Mesh [static]
createMesh(const VertexFormat &vertexFormat, unsigned int vertexCount, bool dynamic=false)gameplay::Mesh [static]
createQuad(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &p4)gameplay::Mesh [static]
createQuad(float x, float y, float width, float height, float s1=0.0f, float t1=0.0f, float s2=1.0f, float t2=1.0f)gameplay::Mesh [static]
createQuadFullscreen()gameplay::Mesh [static]
getBoundingBox() const gameplay::Mesh
getBoundingSphere() const gameplay::Mesh
getPart(unsigned int index)gameplay::Mesh
getPartCount() const gameplay::Mesh
getPrimitiveType() const gameplay::Mesh
getRefCount() const gameplay::Ref
getUrl() const gameplay::Mesh
getVertexBuffer() const gameplay::Mesh
getVertexCount() const gameplay::Mesh
getVertexFormat() const gameplay::Mesh
getVertexSize() const gameplay::Mesh
INDEX16 enum value (defined in gameplay::Mesh)gameplay::Mesh
INDEX32 enum value (defined in gameplay::Mesh)gameplay::Mesh
INDEX8 enum value (defined in gameplay::Mesh)gameplay::Mesh
IndexFormat enum namegameplay::Mesh
isDynamic() const gameplay::Mesh
LINE_STRIP enum value (defined in gameplay::Mesh)gameplay::Mesh
LINES enum value (defined in gameplay::Mesh)gameplay::Mesh
POINTS enum value (defined in gameplay::Mesh)gameplay::Mesh
PrimitiveType enum namegameplay::Mesh
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setBoundingBox(const BoundingBox &box)gameplay::Mesh
setBoundingSphere(const BoundingSphere &sphere)gameplay::Mesh
setPrimitiveType(Mesh::PrimitiveType type)gameplay::Mesh
setVertexData(const float *vertexData, unsigned int vertexStart=0, unsigned int vertexCount=0)gameplay::Mesh
TRIANGLE_STRIP enum value (defined in gameplay::Mesh)gameplay::Mesh
TRIANGLES enum value (defined in gameplay::Mesh)gameplay::Mesh
~Mesh()gameplay::Mesh [virtual]
~Ref()gameplay::Ref [protected, virtual]
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