This is the complete list of members for
gameplay::Mesh, including all inherited members.
| addPart(PrimitiveType primitiveType, Mesh::IndexFormat indexFormat, unsigned int indexCount, bool dynamic=false) | gameplay::Mesh | |
| addRef() | gameplay::Ref | |
| createBoundingBox(const BoundingBox &box) | gameplay::Mesh | [static] |
| createLines(Vector3 *points, unsigned int pointCount) | gameplay::Mesh | [static] |
| createMesh(const VertexFormat &vertexFormat, unsigned int vertexCount, bool dynamic=false) | gameplay::Mesh | [static] |
| createQuad(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &p4) | gameplay::Mesh | [static] |
| createQuad(float x, float y, float width, float height, float s1=0.0f, float t1=0.0f, float s2=1.0f, float t2=1.0f) | gameplay::Mesh | [static] |
| createQuadFullscreen() | gameplay::Mesh | [static] |
| getBoundingBox() const | gameplay::Mesh | |
| getBoundingSphere() const | gameplay::Mesh | |
| getPart(unsigned int index) | gameplay::Mesh | |
| getPartCount() const | gameplay::Mesh | |
| getPrimitiveType() const | gameplay::Mesh | |
| getRefCount() const | gameplay::Ref | |
| getUrl() const | gameplay::Mesh | |
| getVertexBuffer() const | gameplay::Mesh | |
| getVertexCount() const | gameplay::Mesh | |
| getVertexFormat() const | gameplay::Mesh | |
| getVertexSize() const | gameplay::Mesh | |
| INDEX16 enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| INDEX32 enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| INDEX8 enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| IndexFormat enum name | gameplay::Mesh | |
| isDynamic() const | gameplay::Mesh | |
| LINE_STRIP enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| LINES enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| POINTS enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| PrimitiveType enum name | gameplay::Mesh | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setBoundingBox(const BoundingBox &box) | gameplay::Mesh | |
| setBoundingSphere(const BoundingSphere &sphere) | gameplay::Mesh | |
| setPrimitiveType(Mesh::PrimitiveType type) | gameplay::Mesh | |
| setVertexData(const float *vertexData, unsigned int vertexStart=0, unsigned int vertexCount=0) | gameplay::Mesh | |
| TRIANGLE_STRIP enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| TRIANGLES enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
| ~Mesh() | gameplay::Mesh | [virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |