This is the complete list of members for
gameplay::Mesh, including all inherited members.
addPart(PrimitiveType primitiveType, Mesh::IndexFormat indexFormat, unsigned int indexCount, bool dynamic=false) | gameplay::Mesh | |
addRef() | gameplay::Ref | |
createBoundingBox(const BoundingBox &box) | gameplay::Mesh | [static] |
createLines(Vector3 *points, unsigned int pointCount) | gameplay::Mesh | [static] |
createMesh(const VertexFormat &vertexFormat, unsigned int vertexCount, bool dynamic=false) | gameplay::Mesh | [static] |
createQuad(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &p4) | gameplay::Mesh | [static] |
createQuad(float x, float y, float width, float height, float s1=0.0f, float t1=0.0f, float s2=1.0f, float t2=1.0f) | gameplay::Mesh | [static] |
createQuadFullscreen() | gameplay::Mesh | [static] |
getBoundingBox() const | gameplay::Mesh | |
getBoundingSphere() const | gameplay::Mesh | |
getPart(unsigned int index) | gameplay::Mesh | |
getPartCount() const | gameplay::Mesh | |
getPrimitiveType() const | gameplay::Mesh | |
getRefCount() const | gameplay::Ref | |
getUrl() const | gameplay::Mesh | |
getVertexBuffer() const | gameplay::Mesh | |
getVertexCount() const | gameplay::Mesh | |
getVertexFormat() const | gameplay::Mesh | |
getVertexSize() const | gameplay::Mesh | |
INDEX16 enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
INDEX32 enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
INDEX8 enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
IndexFormat enum name | gameplay::Mesh | |
isDynamic() const | gameplay::Mesh | |
LINE_STRIP enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
LINES enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
POINTS enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
PrimitiveType enum name | gameplay::Mesh | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setBoundingBox(const BoundingBox &box) | gameplay::Mesh | |
setBoundingSphere(const BoundingSphere &sphere) | gameplay::Mesh | |
setPrimitiveType(Mesh::PrimitiveType type) | gameplay::Mesh | |
setVertexData(const float *vertexData, unsigned int vertexStart=0, unsigned int vertexCount=0) | gameplay::Mesh | |
TRIANGLE_STRIP enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
TRIANGLES enum value (defined in gameplay::Mesh) | gameplay::Mesh | |
~Mesh() | gameplay::Mesh | [virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |