This is the complete list of members for
gameplay::MeshBatch, including all inherited members.
| add(const T *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0) | gameplay::MeshBatch | |
| add(const float *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0) | gameplay::MeshBatch | |
| create(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, const char *materialPath, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024) | gameplay::MeshBatch | [static] |
| create(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, Material *material, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024) | gameplay::MeshBatch | [static] |
| draw() | gameplay::MeshBatch | |
| finish() | gameplay::MeshBatch | |
| getCapacity() const | gameplay::MeshBatch | |
| getMaterial() const | gameplay::MeshBatch | [inline] |
| isStarted() const | gameplay::MeshBatch | |
| setCapacity(unsigned int capacity) | gameplay::MeshBatch | |
| start() | gameplay::MeshBatch | |
| ~MeshBatch() | gameplay::MeshBatch | |