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gameplay::MeshBatch Member List
This is the complete list of members for gameplay::MeshBatch, including all inherited members.
add(const T *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0)gameplay::MeshBatch
add(const float *vertices, unsigned int vertexCount, const unsigned short *indices=NULL, unsigned int indexCount=0)gameplay::MeshBatch
create(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, const char *materialPath, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024)gameplay::MeshBatch [static]
create(const VertexFormat &vertexFormat, Mesh::PrimitiveType primitiveType, Material *material, bool indexed, unsigned int initialCapacity=1024, unsigned int growSize=1024)gameplay::MeshBatch [static]
draw()gameplay::MeshBatch
finish()gameplay::MeshBatch
getCapacity() const gameplay::MeshBatch
getMaterial() const gameplay::MeshBatch [inline]
isStarted() const gameplay::MeshBatch
setCapacity(unsigned int capacity)gameplay::MeshBatch
start()gameplay::MeshBatch
~MeshBatch()gameplay::MeshBatch
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