getBindShape() const | gameplay::MeshSkin | |
getJoint(unsigned int index) const | gameplay::MeshSkin | |
getJoint(const char *id) const | gameplay::MeshSkin | |
getJointCount() const | gameplay::MeshSkin | |
getJointIndex(Joint *joint) const | gameplay::MeshSkin | |
getMatrixPalette() const | gameplay::MeshSkin | |
getMatrixPaletteSize() const | gameplay::MeshSkin | |
getModel() const | gameplay::MeshSkin | |
getRootJoint() const | gameplay::MeshSkin | |
setBindShape(const float *matrix) | gameplay::MeshSkin | |
setRootJoint(Joint *joint) | gameplay::MeshSkin | |
transformChanged(Transform *transform, long cookie) | gameplay::MeshSkin | [virtual] |
~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, virtual] |