| _node | gameplay::Drawable | [protected] |
| addRef() | gameplay::Ref | |
| create(Mesh *mesh) | gameplay::Model | [static] |
| draw(bool wireframe=false) | gameplay::Model | [virtual] |
| Drawable() | gameplay::Drawable | |
| getMaterial(int partIndex=-1) | gameplay::Model | |
| getMesh() const | gameplay::Model | |
| getMeshPartCount() const | gameplay::Model | |
| getNode() const | gameplay::Drawable | |
| getRefCount() const | gameplay::Ref | |
| getSkin() const | gameplay::Model | |
| hasMaterial(unsigned int partIndex) const | gameplay::Model | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setMaterial(Material *material, int partIndex=-1) | gameplay::Model | |
| setMaterial(const char *vshPath, const char *fshPath, const char *defines=NULL, int partIndex=-1) | gameplay::Model | |
| setMaterial(const char *materialPath, int partIndex=-1) | gameplay::Model | |
| ~Drawable() | gameplay::Drawable | [virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |
1.7.6.1