_node | gameplay::Drawable | [protected] |
addRef() | gameplay::Ref | |
create(Mesh *mesh) | gameplay::Model | [static] |
draw(bool wireframe=false) | gameplay::Model | [virtual] |
Drawable() | gameplay::Drawable | |
getMaterial(int partIndex=-1) | gameplay::Model | |
getMesh() const | gameplay::Model | |
getMeshPartCount() const | gameplay::Model | |
getNode() const | gameplay::Drawable | |
getRefCount() const | gameplay::Ref | |
getSkin() const | gameplay::Model | |
hasMaterial(unsigned int partIndex) const | gameplay::Model | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setMaterial(Material *material, int partIndex=-1) | gameplay::Model | |
setMaterial(const char *vshPath, const char *fshPath, const char *defines=NULL, int partIndex=-1) | gameplay::Model | |
setMaterial(const char *materialPath, int partIndex=-1) | gameplay::Model | |
~Drawable() | gameplay::Drawable | [virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |