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gameplay::Model Member List
This is the complete list of members for gameplay::Model, including all inherited members.
_nodegameplay::Drawable [protected]
addRef()gameplay::Ref
create(Mesh *mesh)gameplay::Model [static]
draw(bool wireframe=false)gameplay::Model [virtual]
Drawable()gameplay::Drawable
getMaterial(int partIndex=-1)gameplay::Model
getMesh() const gameplay::Model
getMeshPartCount() const gameplay::Model
getNode() const gameplay::Drawable
getRefCount() const gameplay::Ref
getSkin() const gameplay::Model
hasMaterial(unsigned int partIndex) const gameplay::Model
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setMaterial(Material *material, int partIndex=-1)gameplay::Model
setMaterial(const char *vshPath, const char *fshPath, const char *defines=NULL, int partIndex=-1)gameplay::Model
setMaterial(const char *materialPath, int partIndex=-1)gameplay::Model
~Drawable()gameplay::Drawable [virtual]
~Ref()gameplay::Ref [protected, virtual]
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