findClonedAnimation(const Animation *animation) | gameplay::NodeCloneContext | |
findClonedNode(const Node *node) | gameplay::NodeCloneContext | |
NodeCloneContext() | gameplay::NodeCloneContext | |
registerClonedAnimation(const Animation *original, Animation *clone) | gameplay::NodeCloneContext | |
registerClonedNode(const Node *original, Node *clone) | gameplay::NodeCloneContext | |
~NodeCloneContext() | gameplay::NodeCloneContext |