| findClonedAnimation(const Animation *animation) | gameplay::NodeCloneContext | |
| findClonedNode(const Node *node) | gameplay::NodeCloneContext | |
| NodeCloneContext() | gameplay::NodeCloneContext | |
| registerClonedAnimation(const Animation *original, Animation *clone) | gameplay::NodeCloneContext | |
| registerClonedNode(const Node *original, Node *clone) | gameplay::NodeCloneContext | |
| ~NodeCloneContext() | gameplay::NodeCloneContext |
1.7.6.1