overview wiki api reference download
gameplay::ParticleEmitter Member List
This is the complete list of members for gameplay::ParticleEmitter, including all inherited members.
_nodegameplay::Drawable [protected]
addRef()gameplay::Ref
BLEND_ADDITIVE enum value (defined in gameplay::ParticleEmitter)gameplay::ParticleEmitter
BLEND_ALPHA enum value (defined in gameplay::ParticleEmitter)gameplay::ParticleEmitter
BLEND_MULTIPLIED enum value (defined in gameplay::ParticleEmitter)gameplay::ParticleEmitter
BLEND_NONE enum value (defined in gameplay::ParticleEmitter)gameplay::ParticleEmitter
BlendMode enum namegameplay::ParticleEmitter
create(const char *url)gameplay::ParticleEmitter [static]
create(Properties *properties)gameplay::ParticleEmitter [static]
create(const char *texturePath, BlendMode blendMode, unsigned int particleCountMax)gameplay::ParticleEmitter [static]
draw(bool wireframe=false)gameplay::ParticleEmitter [virtual]
Drawable()gameplay::Drawable
emitOnce(unsigned int particleCount)gameplay::ParticleEmitter
getAcceleration() const gameplay::ParticleEmitter
getAccelerationVariance() const gameplay::ParticleEmitter
getBlendMode() const gameplay::ParticleEmitter
getColorEnd() const gameplay::ParticleEmitter
getColorEndVariance() const gameplay::ParticleEmitter
getColorStart() const gameplay::ParticleEmitter
getColorStartVariance() const gameplay::ParticleEmitter
getEmissionRate() const gameplay::ParticleEmitter
getEnergyMax() const gameplay::ParticleEmitter
getEnergyMin() const gameplay::ParticleEmitter
getNode() const gameplay::Drawable
getOrbitAcceleration() const gameplay::ParticleEmitter
getOrbitPosition() const gameplay::ParticleEmitter
getOrbitVelocity() const gameplay::ParticleEmitter
getParticleCountMax() const gameplay::ParticleEmitter
getParticlesCount() const gameplay::ParticleEmitter
getPosition() const gameplay::ParticleEmitter
getPositionVariance() const gameplay::ParticleEmitter
getRefCount() const gameplay::Ref
getRotationAxis() const gameplay::ParticleEmitter
getRotationAxisVariance() const gameplay::ParticleEmitter
getRotationPerParticleSpeedMax() const gameplay::ParticleEmitter
getRotationPerParticleSpeedMin() const gameplay::ParticleEmitter
getRotationSpeedMax() const gameplay::ParticleEmitter
getRotationSpeedMin() const gameplay::ParticleEmitter
getSizeEndMax() const gameplay::ParticleEmitter
getSizeEndMin() const gameplay::ParticleEmitter
getSizeStartMax() const gameplay::ParticleEmitter
getSizeStartMin() const gameplay::ParticleEmitter
getSpriteFrameCount() const gameplay::ParticleEmitter
getSpriteFrameDuration() const gameplay::ParticleEmitter
getSpriteFrameRandomOffset() const gameplay::ParticleEmitter
getSpriteHeight() const gameplay::ParticleEmitter
getSpriteWidth() const gameplay::ParticleEmitter
getTexture() const gameplay::ParticleEmitter
getVelocity() const gameplay::ParticleEmitter
getVelocityVariance() const gameplay::ParticleEmitter
isActive() const gameplay::ParticleEmitter
isEllipsoid() const gameplay::ParticleEmitter
isSpriteAnimated() const gameplay::ParticleEmitter
isSpriteLooped() const gameplay::ParticleEmitter
isStarted() const gameplay::ParticleEmitter
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setAcceleration(const Vector3 &acceleration, const Vector3 &accelerationVariance)gameplay::ParticleEmitter
setBlendMode(BlendMode blendMode)gameplay::ParticleEmitter
setColor(const Vector4 &start, const Vector4 &startVariance, const Vector4 &end, const Vector4 &endVariance)gameplay::ParticleEmitter
setEllipsoid(bool ellipsoid)gameplay::ParticleEmitter
setEmissionRate(unsigned int rate)gameplay::ParticleEmitter
setEnergy(long energyMin, long energyMax)gameplay::ParticleEmitter
setNode(Node *node)gameplay::Drawable [protected, virtual]
setOrbit(bool orbitPosition, bool orbitVelocity, bool orbitAcceleration)gameplay::ParticleEmitter
setParticleCountMax(unsigned int max)gameplay::ParticleEmitter
setPosition(const Vector3 &position, const Vector3 &positionVariance)gameplay::ParticleEmitter
setRotation(float speedMin, float speedMax, const Vector3 &axis, const Vector3 &axisVariance)gameplay::ParticleEmitter
setRotationPerParticle(float speedMin, float speedMax)gameplay::ParticleEmitter
setSize(float startMin, float startMax, float endMin, float endMax)gameplay::ParticleEmitter
setSpriteAnimated(bool animated)gameplay::ParticleEmitter
setSpriteFrameCoords(unsigned int frameCount, Rectangle *frameCoords)gameplay::ParticleEmitter
setSpriteFrameCoords(unsigned int frameCount, int width, int height)gameplay::ParticleEmitter
setSpriteFrameDuration(long duration)gameplay::ParticleEmitter
setSpriteFrameRandomOffset(int maxOffset)gameplay::ParticleEmitter
setSpriteLooped(bool looped)gameplay::ParticleEmitter
setSpriteTexCoords(unsigned int frameCount, float *texCoords)gameplay::ParticleEmitter
setTexture(const char *texturePath, BlendMode blendMode)gameplay::ParticleEmitter
setTexture(Texture *texture, BlendMode blendMode)gameplay::ParticleEmitter
setVelocity(const Vector3 &velocity, const Vector3 &velocityVariance)gameplay::ParticleEmitter
start()gameplay::ParticleEmitter
stop()gameplay::ParticleEmitter
update(float elapsedTime)gameplay::ParticleEmitter
~Drawable()gameplay::Drawable [virtual]
~Ref()gameplay::Ref [protected, virtual]
 All Classes Functions Variables Typedefs Enumerations Enumerator