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gameplay::PhysicsCollisionObject Member List
This is the complete list of members for gameplay::PhysicsCollisionObject, including all inherited members.
_collisionShapegameplay::PhysicsCollisionObject [protected]
_enabledgameplay::PhysicsCollisionObject [protected]
_nodegameplay::PhysicsCollisionObject [protected]
_scriptListenersgameplay::PhysicsCollisionObject [protected]
addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL)gameplay::PhysicsCollisionObject
addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL)gameplay::PhysicsCollisionObject
CHARACTER enum valuegameplay::PhysicsCollisionObject
collidesWith(PhysicsCollisionObject *object) const gameplay::PhysicsCollisionObject
getCollisionObject() const =0gameplay::PhysicsCollisionObject [protected, pure virtual]
getCollisionShape() const gameplay::PhysicsCollisionObject
getNode() const gameplay::PhysicsCollisionObject
getShapeType() const gameplay::PhysicsCollisionObject
getType() const =0gameplay::PhysicsCollisionObject [pure virtual]
GHOST_OBJECT enum valuegameplay::PhysicsCollisionObject
isDynamic() const gameplay::PhysicsCollisionObject
isEnabled() const gameplay::PhysicsCollisionObject
isKinematic() const gameplay::PhysicsCollisionObject
isStatic() const gameplay::PhysicsCollisionObject
NONE enum valuegameplay::PhysicsCollisionObject
PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT)gameplay::PhysicsCollisionObject [protected]
removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL)gameplay::PhysicsCollisionObject
removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL)gameplay::PhysicsCollisionObject
RIGID_BODY enum valuegameplay::PhysicsCollisionObject
setEnabled(bool enable)gameplay::PhysicsCollisionObject
Type enum namegameplay::PhysicsCollisionObject
VEHICLE enum valuegameplay::PhysicsCollisionObject
VEHICLE_WHEEL enum valuegameplay::PhysicsCollisionObject
~PhysicsCollisionObject()gameplay::PhysicsCollisionObject [virtual]
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