CollisionPair(PhysicsCollisionObject *objectA, PhysicsCollisionObject *objectB) | gameplay::PhysicsCollisionObject::CollisionPair | |
objectA | gameplay::PhysicsCollisionObject::CollisionPair | |
objectB | gameplay::PhysicsCollisionObject::CollisionPair | |
operator<(const CollisionPair &collisionPair) const | gameplay::PhysicsCollisionObject::CollisionPair |