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gameplay::PhysicsCollisionShape Member List
This is the complete list of members for gameplay::PhysicsCollisionShape, including all inherited members.
addRef()gameplay::Ref
box()gameplay::PhysicsCollisionShape [static]
box(const Vector3 &extents, const Vector3 &center=Vector3::zero(), bool absolute=false)gameplay::PhysicsCollisionShape [static]
capsule()gameplay::PhysicsCollisionShape [static]
capsule(float radius, float height, const Vector3 &center=Vector3::zero(), bool absolute=false)gameplay::PhysicsCollisionShape [static]
getRefCount() const gameplay::Ref
getShape() const gameplay::PhysicsCollisionShape [inline]
getType() const gameplay::PhysicsCollisionShape
heightfield()gameplay::PhysicsCollisionShape [static]
heightfield(HeightField *heightfield)gameplay::PhysicsCollisionShape [static]
heightfieldDatagameplay::PhysicsCollisionShape
mesh(Mesh *mesh)gameplay::PhysicsCollisionShape [static]
meshDatagameplay::PhysicsCollisionShape
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
SHAPE_BOX enum value (defined in gameplay::PhysicsCollisionShape)gameplay::PhysicsCollisionShape
SHAPE_CAPSULE enum value (defined in gameplay::PhysicsCollisionShape)gameplay::PhysicsCollisionShape
SHAPE_HEIGHTFIELD enum value (defined in gameplay::PhysicsCollisionShape)gameplay::PhysicsCollisionShape
SHAPE_MESH enum value (defined in gameplay::PhysicsCollisionShape)gameplay::PhysicsCollisionShape
SHAPE_NONE enum value (defined in gameplay::PhysicsCollisionShape)gameplay::PhysicsCollisionShape
SHAPE_SPHERE enum value (defined in gameplay::PhysicsCollisionShape)gameplay::PhysicsCollisionShape
sphere()gameplay::PhysicsCollisionShape [static]
sphere(float radius, const Vector3 &center=Vector3::zero(), bool absolute=false)gameplay::PhysicsCollisionShape [static]
Type enum namegameplay::PhysicsCollisionShape
~Ref()gameplay::Ref [protected, virtual]
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