, including all inherited members.
| _scriptCallbacks | gameplay::ScriptTarget | [protected] |
| _scriptRegistries | gameplay::ScriptTarget | [protected] |
| _scripts | gameplay::ScriptTarget | [protected] |
| addScript(const char *path) | gameplay::ScriptTarget | |
| addScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget | |
| addStatusListener(PhysicsController::Listener *listener) | gameplay::PhysicsController | |
| clearScripts() | gameplay::ScriptTarget | |
| createFixedConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController | |
| createGenericConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController | |
| createGenericConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Quaternion &rotationOffsetB=Quaternion(), const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController | |
| createHingeConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Quaternion &rotationOffsetB=Quaternion(), const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController | |
| createSocketConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController | |
| createSocketConstraint(PhysicsRigidBody *a, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController | |
| createSpringConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b) | gameplay::PhysicsController | |
| createSpringConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b, const Quaternion &rotationOffsetB, const Vector3 &translationOffsetB) | gameplay::PhysicsController | |
| drawDebug(const Matrix &viewProjection) | gameplay::PhysicsController | |
| fireScriptEvent(const Event *event,...) | gameplay::ScriptTarget | |
| getGravity() const | gameplay::PhysicsController | |
| getScriptEvent(const char *eventName) const | gameplay::ScriptTarget | |
| getTypeName() const | gameplay::PhysicsController | [virtual] |
| hasScriptListener(const char *eventName) const | gameplay::ScriptTarget | |
| hasScriptListener(const Event *event) const | gameplay::ScriptTarget | |
| rayTest(const Ray &ray, float distance, PhysicsController::HitResult *result=NULL, PhysicsController::HitFilter *filter=NULL) | gameplay::PhysicsController | |
| registerEvents(EventRegistry *registry) | gameplay::ScriptTarget | [protected] |
| removeScript(const char *path) | gameplay::ScriptTarget | |
| removeScript(ScriptEntry *entry) | gameplay::ScriptTarget | [protected] |
| removeScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget | |
| removeStatusListener(Listener *listener) | gameplay::PhysicsController | |
| ScriptTarget() | gameplay::ScriptTarget | [protected] |
| setGravity(const Vector3 &gravity) | gameplay::PhysicsController | |
| sweepTest(PhysicsCollisionObject *object, const Vector3 &endPosition, PhysicsController::HitResult *result=NULL, PhysicsController::HitFilter *filter=NULL) | gameplay::PhysicsController | |
| ~ScriptTarget() | gameplay::ScriptTarget | [protected, virtual] |