_scriptCallbacks | gameplay::ScriptTarget | [protected] |
_scriptRegistries | gameplay::ScriptTarget | [protected] |
_scripts | gameplay::ScriptTarget | [protected] |
addScript(const char *path) | gameplay::ScriptTarget | |
addScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget | |
addStatusListener(PhysicsController::Listener *listener) | gameplay::PhysicsController | |
clearScripts() | gameplay::ScriptTarget | |
createFixedConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController | |
createGenericConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController | |
createGenericConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Quaternion &rotationOffsetB=Quaternion(), const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController | |
createHingeConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Quaternion &rotationOffsetB=Quaternion(), const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController | |
createSocketConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b=NULL) | gameplay::PhysicsController | |
createSocketConstraint(PhysicsRigidBody *a, const Vector3 &translationOffsetA, PhysicsRigidBody *b=NULL, const Vector3 &translationOffsetB=Vector3()) | gameplay::PhysicsController | |
createSpringConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b) | gameplay::PhysicsController | |
createSpringConstraint(PhysicsRigidBody *a, const Quaternion &rotationOffsetA, const Vector3 &translationOffsetA, PhysicsRigidBody *b, const Quaternion &rotationOffsetB, const Vector3 &translationOffsetB) | gameplay::PhysicsController | |
drawDebug(const Matrix &viewProjection) | gameplay::PhysicsController | |
fireScriptEvent(const Event *event,...) | gameplay::ScriptTarget | |
getGravity() const | gameplay::PhysicsController | |
getScriptEvent(const char *eventName) const | gameplay::ScriptTarget | |
getTypeName() const | gameplay::PhysicsController | [virtual] |
hasScriptListener(const char *eventName) const | gameplay::ScriptTarget | |
hasScriptListener(const Event *event) const | gameplay::ScriptTarget | |
rayTest(const Ray &ray, float distance, PhysicsController::HitResult *result=NULL, PhysicsController::HitFilter *filter=NULL) | gameplay::PhysicsController | |
registerEvents(EventRegistry *registry) | gameplay::ScriptTarget | [protected] |
removeScript(const char *path) | gameplay::ScriptTarget | |
removeScript(ScriptEntry *entry) | gameplay::ScriptTarget | [protected] |
removeScriptCallback(const Event *event, const char *function) | gameplay::ScriptTarget | |
removeStatusListener(Listener *listener) | gameplay::PhysicsController | |
ScriptTarget() | gameplay::ScriptTarget | [protected] |
setGravity(const Vector3 &gravity) | gameplay::PhysicsController | |
sweepTest(PhysicsCollisionObject *object, const Vector3 &endPosition, PhysicsController::HitResult *result=NULL, PhysicsController::HitFilter *filter=NULL) | gameplay::PhysicsController | |
~ScriptTarget() | gameplay::ScriptTarget | [protected, virtual] |